First of all I'm making content for you out there, so if you think there's something important missing, let me know here
Also consider following this project to be notified of updates, I currently can't use an update.json to do that
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Porting to 1.14.4
<IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII------------------------------------------------------->
45%
For more detailed info Look here
Hello, I want to introduce my new (and first) Mod: Cruelar's Triforcemod.
The Mod is based on the "The Legend of Zelda"-games and includes cool stuff out of the games, like the Mastersword, Rupees, Ganon and much more.
This mod features Weapons like the Mastersword, Adventure Map Features like locks and keys, the lens of truth and strong enemies like lynels.
In future versions there will be dungeons that spawn in the overworld but right now most of the stuff included is only semi-working/semi useful.
Currently it mainly focuses on adventure map building as some mobs I made are a bit over powered, but in the next few Updates I'll try to balance that.
Some stuff is still not functioning properly but I'm working on that.
I mainly worked on stuff out of the newest Zelda-game ("The Legend of Zelda: Breath of the Wild") yet, but I will add also things from other Zelda-games.
I'm also working on a Resourcepack for the mod, because this is easier than adding all the Stuff that already is in Minecraft, so I hope you can get it soon.
If you have any ideas, suggestions, or wishes just write them here.
If you have bugs, even if its in an older version of the mod, report them here.
If you want to help, look at my topics in the Modder Support Forum or post textures, you think you could make better than they are in the mod.
You can use Baubles with the mod to get some more Items which will improve your stats in later updates.
Also I suggest Dynamic Sword Skills Mod for better sword combat.
If you made a review or something similar give me the link and I'll insert it here.
Here a content-list:
- Items:
- Rupees (Green, blue, red, purple, silver, gold)
- Goddess Sword, Goddess Longsword, Goddess White Sword
- Mastersword
- Gems (Amber, Opal, Sapphire, Ruby, Topaz)
- Hyliashield
- Sword (The Legend of Zelda)
- Sword of the six Sages
- Sword of a Phantom (Phantom Hourglass)
- Shield of a Phantom (Phantom Hourglass)
- Master-Ore (A Link Between World) and Mastermetal-Ingot
- Dinraal-, Farosh- an Naydra-Scale (Breath of the Wild)
- Bokoblin- and Lynel-Loot (Breath of the Wild)
- Wallets (Twilight Princess)
- Bomb
- Fairy (Doesn't revive you yet)
- Lynel-Weapons and Iron String for crafting the Lynel-Bow
- Key and Magical Key (The Legend of Zelda)
- Lens of Truth
- Iron Boots (Twilight Princess) (Don't work yet)
- Heartcontainer
- Megaton Hammer (Works, but not finished yet)
- Masterhilt for crafting Goddess Sword
- Majora's Mask (Breath of the Wild)
- Ocarina of Time (Just one Song yet, doesn't make sound yet)
- Piece of Heart
- Shadow Crystal (Doesn't work yet)
- Sheikah Slate (Doesn't work yet)
- Biggoron's Sword
- Clawshot (Twilight Princess) (Fixed thanks to yyonne who kindly allowed me to use code out of his Grappling Hook Mod)
- Bomb Arrow (Breath of the Wild)
- Elemental Arrows (Fire, Ice, Shock) (Breath of the Wild) (Don't work yet)
- Armors (Wool, Kokiri, Goron, Zora, Hero's, Hero's new)
- Champion's Tunic(Breath of the Wild)
- Ingredients (Breath of the Wild) (Yet not all)
- Food (Breath of the Wild) (Yet not all, Textures are missing yet)
- Longsword framework
- Goddess Crest(Skyward Sword)
- Blocks:
- Wood (Breath of the Wild)
- Campfire (Breath of the Wild)
- Cooking Pot (Breath of the Wild)
- Dungeonbrick
- Pedestal of Time
- Malice (Breath of the Wild)
- Hyrule Herb (Breath of the Wild)
- Lock
- Ore Deposit/Rare Ore Deposit(Breath of the Wild)
- False and Hidden Block
- Pedestals for the Sacred Flames(Skyward Sword)
- Entities
- Ganondorf (Twilight Princess) (Missing AI yet)
- Majora's Mask (Doesn't behave right yet)
- Stone Talus (Doesn't work right yet)
- Red, blue and black Bokoblin (Breath of the Wild)
- Red-Maned Lynel (Breath of the Wild)
- Fairy (Doesn't behave right yet)
- Environment:
- Bloodmoon (Breath of the Wild) (Semi finished)
- Known Issues:
- New rendering code removes the stars from the sky, I'm currently backtracking the Issue
- The clawshot spawns entities and doesn't drag you to the hit point
- Healthbar sometimes doesn't show you healing beyond 20 HP, this is purely visual
- Full Changelog
Also vote here for the future of the mod:
Roadmap for 2020-2021
October 2020 publish updated 1.12 version
Late Febuary 2021 finish and polish 1.14 version and work on a basic wiki
June or July 2021 1.16 (1.15 will be skipped for now, might come back to it later)
I sadly can't guarantee I'll be able to finish everything in time as ongoing problems continue to consume the time I'd need to refine this project
can you please continue this mod I'm really enjoying it and looking forward to future updates
alguien sabe que le ha pasado?
one last update to 1.12.2 please, i tested it and the mastersword doesn't regenerate in survival, and the version of it regenerating is showed in NEI
nvm i learnt its in configs
could you add a function in the config file to make bokoblins spawn less or stop them from spawning. cause i would have 10 to 20 of them and it would lag the game. thanks in advance
what does java 10 mean?
So will updates continue for 1.12.2 like the sheiah slate and other things getting done?
Is this dead?
seguiras
Put your spoiler here.
Will you add the sheikah slate or is it in the mod already?
Actually, I'm overall just confused. Is there a certain way to get started? Should I craft a book that tells me what I need to do? It's really confusing, because I see a lot of items but very few actually have crafting recipes to go with them.
In reply to DefectiveTheAndroid:
You can get pieces of heart by fishing, and a full heartcontainer by defeating the enderdragon. A wiki will follow in the next weeks but so far survival gameplay hasn't been the focus of this mod. I might refine some stuff in the future but most items, will probably stay unuseable (i.e. cooking system, rupees), as the systems needed to implement them would take too long or frankly are to difficult for me at this point. The cooking system should be feasible in 1.14 though. Under advancements should be a new tab for this mod which should give you the basic idea about how to get the master sword.
Oh also how do I get heart containers in game?
Yo, there should be like... a built-in optional questline
gracias
For all that are interested I added a roadmap to the project description. Additionally I want to apologize for no replies in the last weeks, I'd taken a break as working with Forge has become quite frustrating for me for a while, and other problems which consumed a lot of my free time I'd used to continue this project.
In reply to cruelar01:
It's ok, also are you going to add the shields, bows, weapons, and armor from botw? That would be amazing
In reply to dabwolfgaming12:
Sorry for the late reply, an API I'm using in another project broke, so I had to fix that. Items from Botw are in planning, however I will first add them to 1.14 as that will be the version I'll be focusing on after todays update. (However I'm not quite happy with the chain of the Clawshot so maybe I'll get around adding some to 1.12 too in the future.)
In reply to cruelar01:
thanks for letting me know
cuando sacaras otra actualizaciones?
I have no idea how to get hearts, there needs to be a guide or something on how to get some of these items, do i craft them? how? Like, im stuck at 3 hearts cuz i cant find the heart containers, though this is a great mod, there needs to be more info