A mod which adds grappling hooks. The aim of this mod is to provide a fun way to get around large builds like cities.
This mod is for Forge only. An unofficial fabric/quilt port is in-progress here
1.16.5/1.18.2/1.19.2 versions requires Cloth Config API: https://www.curseforge.com/minecraft/mc-mods/cloth-config-forge
A massive thank you to Nyfaria (https://github.com/Nyfaria) for the 1.19 and 1.18 updates and Mayesnake (https://www.curseforge.com/members/mayesnake/projects) for the new textures!
Version V13:
Changelog:
- New textures by Mayesnake (https://www.curseforge.com/members/mayesnake/projects)
- 3d hook w/ physics
- Small visual improvements
- Bugfixes
Version V12:
Changelog for v12:
- 1.16.5 port
- 1.18.2 port by Nyfaria (https://github.com/Nyfaria)
- new enchantments for boots
- wallrunning
- sliding
- double jump
- more options in the grappling hook modifier:
- "rocket" upgrade (propels user forward, fuel auto-regenerates)
- added "sticky rope" option
- added some sound effects
- allow changing keybinds
- more config options
- allow crafting certain pre-set grappling hooks
- keybinds for controlling each hook in the double hooks separately
- more bugfixes (a big thanks to Shivaxi for lots of testing!)
More gifs
New in v11:
New rope physics
New customization system
Customization system gui
new config file to adjust game balance
Note that in this version, recipes and other things were changed due to the customization system, so this should alleviate concerns about the mod being too OP.
New in v10:
Smart Motorized Grappling Hook - based off of the Titanfall 2 grappling hook
(map: http://www.planetminecraft.com/project/future-city-3149015)
(full video: )https://youtu.be/u1VawAqziQ0
New in v7:
Magnetic Grappling Hook - swing around like spiderman!
(map: http://www.planetminecraft.com/project/future-city-3149015)
Dual Motorized Grappling Hooks - Weave between buildings!
(map: )http://www.planetminecraft.com/project/project-shiganshina-district-attach-on-titan
Videos
Watch all demonstration videos: https://www.youtube.com/playlist?list=PLf9KesthqnFnuCS-FKlQSlqqRGKYmeHBk
Reviews and Tutorials
Old Textures
Texturepack for old textures: https://drive.google.com/file/d/16VX65DvZNiLwJCutQUeUKnsOUZ38BAAg/view?usp=sharing
Configuration
There is an in-game configuration in mod options, or you can edit the config file grapplingHook.cfg
Also, you might want to check out this mod: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286235-custom-recipes-make-customize-and-remove-crafting or similar mods to configure the crafting recipes or remove items
Source
https://github.com/yyon/grapplemod
The map shown in the videos (not mine): http://www.planetminecraft.com/project/future-city-3149015
Also http://www.planetminecraft.com/project/project-shiganshina-district-attach-on-titan
Also https://www.planetminecraft.com/project/ru-titanfall-2-uma
Random suggestion/idea:
making the rope cutable by other players (perhaps with a sword/axe??)(if that´s possible and you think it fits the mod.. And if it´s not already implemented and I don´t know about it...).
This could be useful for for example: castle/general-wall-things defense, or just trolling others.
interesting modification, I really like the harpoon mechanics, but... gantry boots?
is there any way to disable unnecessary items in configurations? i really like 3 items: hook-cat, magnetic core and staff. The rest I'd like to get rid of, but don't know how.
is there any way to prevent enchantments from appearing in the enchanting table? I just want to use the grappling hook and disable anything else.
In reply to giordy492:
Yes I also have this issue :(, I set it 0.0 rarity in the config but it appears still quite often.
I just wanna disable them all together.
In reply to Theisbacon:
I've managed to disable them using Quark mod, it has an option called "enchantment begone" that allows you to remove enchantments from the game.
Edit: It was a different mod I had installed that was the issue
Can someone answer why the 1.16.5 version keeps crashing with everything needed?
Is there any option to disable certain entities from being able to be hooked/pulled towards you?
Since at least from what I can find there´s an option to disable the feature completely in the config files, but not exclude individual entities.
Or am I missing something?
Asking this since you can apparently do this (with something in Cracker´s Witherstorm Mod): https://imgur.com/a/puzfN8T not that that´s annoying, it´s kind of funny actually, but inconvenient if you want to grapple yourself up to that floaty thing
(Mod version: 1.19.2 V13)
In reply to geminitheavali:
No, there is currently no way to configure it besides disabling it completely
Can i somehow turn off the creative tab?
In reply to Marwinekk256:
no
how do i actually make these? i managed to make the basic hook but i can't make the others
In reply to mirirpaladin:
The recipes are in JEI
Could you add Curios compatibility to use hooks with hotkeys instead of having to hold them?
File "grappling_hook_mod-1.19.2-1.19.2-v13.jar" causes issues. When launching forge, it spits out this error: "Mod File grappling_hook_mod-1.19.2-1.19.2-v13.jar needs language provider javafml:43 or above to load." This is because the mod is not build for 1.19, despite the file saying that it is made for versions 1.19 and up.
i've ran into an issue with the hook(all versions), when firing a hook it will fly toward the block but pass through it, then teleporting back to the intial contact point on loop for a few times before then finally connecting sucessfully to the block. i have no clue what could be causing it
(1.18.2)
In reply to frostmilll:
Seems to be a TPS issue in that world specifically
I'm having problems launching the game at all. It keeps crashing the launcher and it is impossible to open the launcher again without restarting my computer.
Is there a preferred 1.19.2 forge launcher and I'm just using the wrong one?
In reply to GlitchIsStreaming:
Unfortunately I would not be able to solve your problem without a log. I usually use multimc - it seems to work fine. But I'm skeptical that the launcher is really the problem, or if it is, that it would have anything to do with my mod - the launcher barely interacts with any mods. Does the problem persist if you create a new instance with only forge, my mod, and cloth config? Also try a new instance with just forge, no mods. You can also try a different launcher with no mods. This will probably help you narrow down the problem.
In reply to yyonne:
Sorry! I swore I replied to this.
Before I put the mod and the cloth config into my mods folder, Forge worked fine. I had no other mods in the folder, tried different versions of Forge and nothing seems to work.
My problem is that I get into the launcher, try to start up the game, it opens and gets to the loading screen, then crashes both the launcher and the game really quickly so I have no way of reading the crash report and then the launcher refuses to open again without restarting my computer.
It may be an issue with my computer, or something's bugged in my game files.
Again, sorry for the late reply.
No, freaking, way. It's finally updated! I love this mod and wanted to do some much with other mods but couldn't. But now it's finally possible.
Have a splendid day!