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Craft and Hunt

A vanilla plus style mod built around hunting stuff, crafting from their drops, and repeat!
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Craft_and_Hunt_V1.1.1_MC_1.16.3.jar.jar

File nameCraft_and_Hunt_V1.1.1_MC_1.16.3.jar.jar
Uploader
Moon_SlimeMoon_Slime
Uploaded
Oct 3, 2020
Downloads
718
Size
20.1 MB
Mod Loaders
File ID
3071309
Type
B
Beta
Supported game versions
  • 1.16.3

What's new

Craft and Hunt v1.1.1 for Minecraft Forge, 1.16.3

 

 

This is the initial 1.16.3 port. Lots of changes and stuff needs to be tested. Due to incomplete forge mappings, some functionality has been lost.

 

Patch Notes

-New textures thanks to CandyCaneCazoo#8717

-All upgrades now use the smithing table instead of the crafting table.

-The Evoker's Book has been renamed to the Witches book, and now drops from witches.

-There is a new Evokers book that drops from evokers rarely. When in your offhand, it will allow you to cast Fangs.

-Deathcap mushroom, Wind horn, Firecharge Rod, Roc's Feather, and Evoker's Book all now properly use cooldowns instead of the durability charge. 

-Deathcap mushroom, Wind horn, Firecharge Rod, Roc's Feather, and Evoker's Book all now have durability and will slowly be used up

-You can now fish up crab shells

-If totems are set to 0 drop rate, they will no longer drop

-Crab armor, Nautilus armor, and Turtle armor are now apart of an family. You can upgrade one to the other. You may still craft it from scratch if you have the resources.

-Reinforced Wolf armor removed

-Wolf armor now upgrades uses Firehound hide and upgrades into Fire hound armor like Fox armor. It's two separate paths that upgrade into one path. 

-Lightning Market made into the Fire charge rod. 

 

 

Known Issues

-Firecharge rod still has the lightning marker name

-Nautilus and Turtle upgrades won't show up in the Patchouli guide.