Conflux Map

A multiplayer-ready minimap and world map with terrain autofill, waypoints, structure finding, entity radar, and optional server synchronization.
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Conflux Map v0.1.15 for MC 26.1-26.1.2

File nameconfluxmap-26.1.2-0.1.15.jar
Uploader
TrirrinTrirrin
Uploaded
Nov 3, 2026
Downloads
5
Size
7.7 MB
Mod Loaders
Fabric
File ID
9422624
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:conflux-map-1663891:9422624"

Learn more about Curse Maven

What's new

Improvements

  • Explored void areas and the space around End islands are now drawn in a configurable color instead of looking identical to unexplored space; the default is a dark indigo, and a new Void Color setting can also be turned off to keep the old transparent look. Unexplored areas stay transparent. (Issue #129)
  • The fullscreen map's drawing tools gain a one-click clear button that removes every drawing in the viewed dimension, and a single undo brings the whole cleared batch back. (Issue #138)
  • The faint boundary lines on fullscreen map tiles are gone, and the chunk grid keeps its existing toggle while gaining an opacity setting from 0 to 100% (default 25%, matching the previous look). (Issue #141)
  • The minimap background plate now has a configurable opacity (0-100%, default 50% which is the previous value), so the map stays readable in bright scenes instead of washing out. (Issue #135)
  • Mod screens now fade and scale in when opened and fade out when closed instead of appearing and vanishing in a single frame; closing back to a parent screen replays that screen's reveal, and ESC or the opening key finishes a closing animation immediately. Settings rows surface top to bottom, switching config tabs fades the old rows out and the new rows in, and the sidebar tool groups (including the drawing grid) fly their buttons out of the group button. A new Interface section in settings can disable the animations or pick a Fast, Standard, or Relaxed speed. (PR #148)
  • The minimap now fades in and out instead of hard-cutting when the fullscreen map opens, F3 is shown, the HUD is hidden, or a container is opened, and its radar markers and trail dots fade along with it; switching worlds still switches instantly. (PR #148)
  • Dimension and group dropdowns, the map location menu, target selectors, and the tool-panel group expansion now fade in with a slight slide instead of appearing in one frame, while clicks always respect the popup's actual visibility state. (PR #148)
  • Servers can now disable the minimap, the fullscreen world map, waypoints, and the prediction underlay individually through new server-side options instead of banning the whole mod. A restricted feature is hidden, its settings rows show a server notice, and the server may supply a short custom message explaining the restriction. (Issue #147, PR #149)

Fixes

  • Opening the dimension or group dropdown in the waypoint list, or the dimension dropdown on the fullscreen map, no longer lets the waypoint rows and toolbar labels show through the popup on Minecraft 1.20-1.21.5. (Issue #128)
  • The Xaero color style now draws glass overlays like the Conflux style: stained glass flush with or above the sea surface, and glass on land, are no longer hidden, while only torches remain hidden. Areas already captured keep their old colors until they are revisited. (Issue #130)
  • The waypoint edit/create form no longer overlaps itself: the color caption, marker-style caption, swatch grid, and validation error no longer collide or hide behind other rows at small interface sizes, all rows share one width, and the Cross-Dimension toggle shows its full label while the Y override field stays in place instead of disappearing.
  • Columns with glass, torches, or other cover floating over an air gap (such as glass above water or a bridge over a river) no longer tint the surface and water-floor colors with a phantom overlay color in either map style; only those previously miscolored areas change appearance, and they update once revisited.

改进

  • 已探索的虚空区域以及末地岛屿周围的虚空现在会以可配置的颜色绘制,不再与未探索区域无法区分;默认颜色为暗靛蓝,新的“虚空颜色”设置也可以关闭以保留原先的透明效果。未探索区域仍保持透明。 (Issue #129)
  • 全屏地图的绘图工具新增一键清空按钮,可一次清除当前维度中的所有绘图,一次撤销即可恢复整批被清除的内容。 (Issue #138)
  • 全屏地图上淡色的地块边界线已移除;区块网格在保留原有开关的同时新增 0–100% 的不透明度设置(默认 25%,与原先效果一致)。 (Issue #141)
  • 小地图背景底板的不透明度现在可以调节(0–100%,默认 50%,即原值),在明亮的场景中地图不会被冲淡而更易辨认。 (Issue #135)
  • 模组界面现在打开时会淡入并轻微缩放,关闭时会淡出,而不再在一帧内出现或消失;关闭后返回上一级界面时会重播该界面的开启动画,按 ESC 或再次按下打开按键可立即结束关闭动画。设置界面的行会自上而下依次出现,切换配置标签页时旧行淡出、新行淡入,侧边栏工具组(包括绘图网格)的按钮会从组按钮中依次飞出。设置中新增“界面”分区,可关闭动画或在快、标准、舒缓三档速度中选择。 (PR #148)
  • 打开全屏地图、显示 F3、隐藏 HUD 或打开容器时,小地图现在会淡入淡出,而不再瞬间切换,雷达标记与足迹点也会随之淡出;切换世界时仍然立即切换。 (PR #148)
  • 维度与分组下拉菜单、地图位置菜单、目标选择器以及工具面板的分组展开现在会带轻微滑动地淡入,而不再在一帧内突然出现,点击判定始终与弹窗实际的显示状态一致。 (PR #148)
  • 服务器现在可以通过新的服务端选项分别禁用小地图、全屏世界地图、路径点与预测图层,而不必整体禁用本模组。被限制的功能会被隐藏,其设置项会显示服务器提示,服务器还可提供一条简短的说明文字用于解释限制。 (Issue #147, PR #149)

修复

  • 在路径点列表中打开维度或分组下拉菜单、或在全屏地图上打开维度下拉菜单时,Minecraft 1.20–1.21.5 上不会再出现底下的路径点行和工具栏文字透出的情况。 (Issue #128)
  • Xaero 配色风格现在会像 Conflux 风格一样绘制玻璃覆盖层:与海面平齐或悬于海面之上的染色玻璃以及陆地上的玻璃不再被隐藏,只有火把仍被隐藏。已采集的区域在重新访问前仍显示旧颜色。 (Issue #130)
  • 路径点编辑/创建表单的控件不再相互重叠:在较小的界面尺寸下,颜色说明、标记样式说明、色板网格与校验错误提示不会再相互挤压或被其他行遮挡,各行宽度统一,跨维度开关能完整显示其标签,Y 覆盖字段也保持原位而不再消失。
  • 玻璃、火把等覆盖物与下方方块之间隔着空气的柱(例如水面上方的玻璃或跨河的玻璃桥)在两种地图风格下都不再用错误的覆盖层颜色渲染地表和水面颜色;只有此前被错误上色的区域外观会发生变化,并在重新访问后更新。

Full commit history: v0.1.15-beta.2...v0.1.15