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Conflux Map

A multiplayer-ready minimap and world map with terrain autofill, waypoints, structure finding, entity radar, and optional server synchronization.
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Conflux Map v0.1.16 for MC 26.3

File nameconfluxmap-26.3-0.1.16.jar
Uploader
TrirrinTrirrin
Uploaded
Nov 4, 2026
Downloads
28
Size
7.8 MB
Mod Loaders
Fabric
File ID
9434317
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:conflux-map-1663891:9434317"

Learn more about Curse Maven

What's new

Improvements

  • In singleplayer worlds, the fullscreen map now fills unexplored areas with real terrain read from the world's own saved region files instead of showing only predictions, so a fresh world immediately shows its actual landscape. This scanned terrain overrides predicted and imported data but never replaces live captured or synchronized data, and the new "Load Map From Saved Chunks" toggle in the fullscreen map settings turns it off. (PR #150)
  • Scanning saved chunks during map view no longer leaves partially covered regions stuck in an endless re-scan loop, no longer spams file write errors while the map saves in the background, and no longer causes stutter or multi-second black patches when zooming the fullscreen map.
  • Opening or panning the fullscreen map over areas that were already cached no longer lags for several seconds; those regions are now decoded much faster and their tiles update progressively instead of all waiting for the whole batch.

Fixes

  • On Minecraft 1.17 to 1.19, slider handles in screens with UI transitions now fade along with the rest of the interface instead of staying fully opaque, and integer sliders no longer draw only half of the handle. (Issue #151)
  • Switching the search screen to structure mode no longer silently re-enables structure icons and saves that change; the setting is now only turned on when you actually locate a structure, and biome searches leave it untouched.
  • Biome and structure searches now start from your current position when you are in the searched dimension, instead of around the previous search result, while the center fields remain editable by hand.
  • Biome searches on tall terrain no longer report a far-away location as the nearest match; searching now proceeds outward in expanding rings, so a larger search radius never returns a farther result than a smaller one.

改进

  • 在单人世界中,全屏地图现在会从该世界自身的存档区域文件读取真实地形来填充未探索区域,而不只是显示预测,因此新世界能立即显示真实地貌。这些扫描地形会覆盖预测与导入的数据,但绝不会替换实时捕获或同步的数据;全屏地图设置中新增的“从已保存的区块加载地图”开关可关闭该功能。 (PR #150)
  • 浏览地图时扫描已保存的区块不再让部分覆盖的区域陷入无休止的重复扫描,不再在地图后台保存时刷出大量文件写入错误,也不再导致缩放全屏地图时卡顿或出现持续数秒的黑色区块。
  • 在已缓存过的区域上打开或平移全屏地图不再卡顿数秒;这些区域现在解码快得多,且地图区块会逐步刷新,而不是全部等待整批解码完成。

修复

  • 在 Minecraft 1.17 至 1.19 上,启用界面过渡动效时,界面中的滑块把手现在会随界面其余部分一起淡入淡出,而不再保持完全不透明;整数滑块也不再只绘制一半的把手。 (Issue #151)
  • 将搜索界面切换到结构模式不再悄悄重新开启结构图标并保存该改动;现在只有在真正定位结构时才会开启该设置,生物群系搜索不会改动它。
  • 生物群系与结构搜索现在以你当前所在位置为起点(前提是你处于所搜索的维度中),而不再围绕上一次的搜索结果进行搜索;中心坐标输入框仍可手动编辑。
  • 在高耸地形上进行生物群系搜索不再把远处的位置报告为最近匹配;搜索现在按不断扩大的同心环向外推进,因此更大的搜索半径不会再返回比更小半径更远的结果。

Full commit history: v0.1.15...v0.1.16

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