promotional bannermobile promotional banner

Coinkeep

Earn it. Bank it. Defend it. 180 quests, a market that reacts to what you sell, banknotes you can hold, and vaults other players can crack open.
gallery-1-quests.png

gallery-1-quests.png

gallery-2-market.png

gallery-2-market.png

gallery-3-cash.png

gallery-3-cash.png

gallery-4-vaults.png

gallery-4-vaults.png

gallery-5-datapack.png

gallery-5-datapack.png

SapperSquad | Coinkeep
Create a server, get 25% off your first monthaffiliate logo
Create Server
affiliate banner image

Description

Coinkeep

Earn it. Bank it. Defend it.

Most economy mods give you a number in a chat command. Coinkeep gives you work that pays, a market that reacts to what you sell, cash you can hold in your hand, and a vault someone can crack open — a full loop, not a balance field.

Quests — always something paying

180 quests across 10 chapters: Mining, Combat, Tools & Armor, Building, Farming, plus one chapter per vanilla advancement tab.

  • Nothing to accept and no NPC to find. Play, and progress tracks itself.
  • Gathering quests repeat forever on escalating tiers. Progress is a lifetime total that is never reset — mine 40 iron and all 40 count toward the next threshold.
  • Almost nothing is gated. Only 10 dependencies exist in the entire book, and each is a real requirement.
  • Two ladders show progression: within a quest's tiers, and across its whole chapter.

The Market — supply and demand

  • Buy from a categorised catalog, including Rare finds (Elytra, Totem, Nether Star) and Signature gear — named, pre-enchanted endgame pieces like The Prospector.
  • Sell your haul. Each sale saturates that item's demand, so it pays a little less than the last, and demand recovers over time. Grinding one block forever stops being worth it, without anything ever being locked.
  • Demand is per player, so nobody can crash the market for everyone else.

Cash you can actually carry

Eighteen denominations, $1 to $100,000,000. Real items you can stack in a chest, hand to another player, or lose in lava. Your banked balance survives death — the cash in your pockets does not.

Vaults & robbery

  • Money in a vault is never lost on death.
  • Only the owner can open it — and only the owner can break it. A thief can never destroy someone's savings.
  • Break your own and you get the whole vault back as an item, money still inside. Place it anywhere and it is all still there.
  • Carrying a loaded vault is the risk. It is an ordinary item, so dying drops it — and whoever loots it gets a locked vault they will have to crack.
  • A Vault Cracker is the only way to rob one. You cannot see how much is inside before you commit. Cracking clears the claim, so the emptied vault is then free to take.

Built for modpacks

Every quest, chapter, shop category and shop entry is a JSON file in a datapack registry. Add, retune or override anything without touching the jar. Items from any other mod work by id. /reload applies changes live, and content is validated on load so a typo cannot silently strand a quest.

Companion mods get their own Shop tab rather than being dumped into Materials: drop a shop_category JSON with an id, a name and a sort order, point your entries at it, and the tab appears exactly when your mod is installed and disappears with it. Highroller (our casino mod) is the worked example — its 90 machines, tables and decor blocks all sell from a Highroller tab of their own.

Commands

/balance check your balance
/buy · /sell trade without the GUI
/pay send money to another player
/withdraw · /depositall convert balance to and from banknotes
/addbalance operator payouts
keys J Ledger · K straight to the Shop (both rebindable)

Versions

Available for Minecraft 1.21.1, 1.21.11 and 26.2 — NeoForge on all three, same features everywhere (the 26.2 build runs on Java 25, as all of Minecraft 26.x does). Balances, quest progress and market demand are stored per player as data attachments, with no custom packets anywhere.

The Coinkeep Team

profile avatar
  • 6
    Projects
  • 2.5K
    Downloads
Donate

More from SapperSquadView all

  • Pantrywork project image

    Pantrywork

    The ore dictionary that food mods never got. Bridges ten food mods — Farmer's Delight, Croptopia, Pam's, the Let's Do series, Aquaculture and more — into one shared tag vocabulary, so any mod's cheese works in any other's recipe.

    • 2.1K
    • August 30, 2026
  • Reel Rivals project image

    Reel Rivals

    Competitive fishing for vanilla Minecraft — 28 weighed species, craftable lures that target them, server records, a live catch leaderboard, and player-hosted tournaments with emerald buy-ins, trophies, and glory. No mods. No ops. Just /trigger.

    • 64
    • August 30, 2026
  • Highroller project image

    Highroller

    twenty-two ways to bet, from slots, blackjack and craps to a server lottery, a bookmaker for wagers on anything, pig races, and a real multi-seat Texas Hold'em table - real rules, published RTP, and a house edge your server will thank you for.

    • 121
    • August 10, 2026
  • Nutriwork project image

    Nutriwork

    Eat a balanced diet, earn buffs. Nutriwork sorts every food into six tracks — fruit, veg, grain, meat, sugar, water — and rewards variety with Regeneration, Resistance, Haste and more. Diet-style depth, zero mods. 1.21–1.21.1.

    • 4
    • August 10, 2026
  • Pantrywork project image

    Pantrywork

    The ore dictionary that food mods never got. Bridges ten food mods — Farmer's Delight, Croptopia, Pam's, the Let's Do series, Aquaculture and more — into one shared tag vocabulary, so any mod's cheese works in any other's recipe.

    • 2.1K
    • August 30, 2026
  • Reel Rivals project image

    Reel Rivals

    Competitive fishing for vanilla Minecraft — 28 weighed species, craftable lures that target them, server records, a live catch leaderboard, and player-hosted tournaments with emerald buy-ins, trophies, and glory. No mods. No ops. Just /trigger.

    • 64
    • August 30, 2026
  • Highroller project image

    Highroller

    twenty-two ways to bet, from slots, blackjack and craps to a server lottery, a bookmaker for wagers on anything, pig races, and a real multi-seat Texas Hold'em table - real rules, published RTP, and a house edge your server will thank you for.

    • 121
    • August 10, 2026
  • Nutriwork project image

    Nutriwork

    Eat a balanced diet, earn buffs. Nutriwork sorts every food into six tracks — fruit, veg, grain, meat, sugar, water — and rewards variety with Regeneration, Resistance, Haste and more. Diet-style depth, zero mods. 1.21–1.21.1.

    • 4
    • August 10, 2026