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Coinkeep

A full economy for Minecraft: 180 quests to earn from, a supply-and-demand market, banknotes you can actually hold, and vaults other players can crack open. Edit the shop from chat - add items and set prices in game, no datapack needed.
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Coinkeep 1.4.1 for Minecraft 26.2

File namecoinkeep-1.4.1-26.2.jar
Uploader
SapperSquadSapperSquad
Uploaded
Oct 29, 2026
Downloads
10
Size
344.0 KB
Mod Loaders
NeoForge
File ID
9366504
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:coinkeep-1608278:9366504"

Learn more about Curse Maven

What's new

1.4.1 — Deepslate ore counts.

Straight from a player: "deepslate wasn't actually tracking properly." It wasn't — and not just deepslate.

Since Minecraft 1.17, an ore below y=0 is a different block: deepslate_diamond_ore, not diamond_ore. Coinkeep only ever listened for the stone one, so all eight ore quests were blind to the deepslate half — coal, copper, iron, gold, lapis, redstone, diamond and emerald.

Diamond and redstone are the worst of it. Both generate almost entirely inside the deepslate layer, so those two quests were close to uncompletable by normal play. That has been true since 1.0.0.

Both forms now feed one lifetime total, so four stone and three deepslate iron is seven eighths of the way to eight, not half-done twice. Progress you have already earned is untouched — totals are lifetime and nothing is reset.

Also fixed: a quest naming a block that does not exist used to be completely silent — it rendered, it indexed, it just never moved. That is now an error in the server log when the world loads, which is the check that would have caught this three months ago.

For modpacks: quests gained an optional extra_targets list — more ids that advance the same quest and share its total. The primary target still drives the name and icon. Every existing quest JSON loads unchanged.

Nothing to do on upgrade: every existing datapack and world loads as it did.

This mod has no additional files