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Nutriwork

Eat a balanced diet, earn buffs. Nutriwork sorts every food into six tracks — fruit, veg, grain, meat, sugar, water — and rewards variety with Regeneration, Resistance, Haste and more. Diet-style depth, zero mods. 1.21–1.21.1.
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Description

**Nutriwork brings the Diet mod's idea to vanilla — as a pure datapack.** No Fabric, no
Forge. Drop it into any 1.21 world or server and your meals start to count.

Every food feeds one or more of **six tracks** — 🍎 Fruit, 🥕 Veg, 🌾 Grain, 🍖 Meat,
🍬 Sugar, 💧 Water — and cooked or golden foods are worth more than raw. Keep several
tracks topped up and you'll hold **Regeneration, Resistance and Haste**; eat **four
different groups** in a sitting for the **Well-Fed** absorption bonus. Let your water run
low and you'll feel it. Gorge on one thing and you'll just get **stuffed** — variety beats
volume, always.

**Eat the same thing every day and it stops working.** A food you keep repeating gives
less and less — full value twice, then half, then a quarter. Eat something else for a
minute and it recovers. A varied plate always pays best; that's the whole point.

**And some things were never food.** Rotten flesh, spider eyes and pufferfish *drain* your
Meat track; poisonous potatoes drain Veg. Eating them in an emergency is still a fair
choice — it just isn't a free one. Every single vanilla food is accounted for.

- **Six nutrition tracks**, balanced-diet buffs that scale with how varied you eat
- **Hydration**, over-eating and cuisine-variety systems on top of the classic groups
- **Monotony penalty** — repetition gives diminishing returns, so variety genuinely wins
- **Junk food costs you** — spoiled and toxic food drains nutrition instead of doing nothing
- **Its own advancement tab** — Balanced Breakfast, Well Rounded, Full Plate and more
- A cycling **HUD** (`/trigger nw.hud`): bossbar dashboard or compact actionbar, plus a full
  **journal** readout — with an optional resource pack for food-group icons
- **Server-tunable** — every value in one config function, plus one-command balance presets
  (`relaxed` / `normal` / `hardcore`)
- **Data-driven foods** — reclassify anything by editing one item tag
- **Modded-food ready** — reads `c:foods/*` and Pantrywork tags; no-ops on vanilla
- Clean uninstall, no leftover scoreboards

Runs anywhere vanilla does. Made by SapperSquad.

The Nutriwork Team

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