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Pantrywork

The ore dictionary that food mods never got. Bridges ten food mods — Farmer's Delight, Croptopia, Pam's, the Let's Do series, Aquaculture and more — into one shared tag vocabulary, so any mod's cheese works in any other's recipe.
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SapperSquad | Pantrywork
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Description

# 🍞 One cheese. Every recipe.

Farmer's Delight has cheese. Croptopia has cheese. Pam's has cheese. Meadow and Brewin' & Chewin'
have cheese. **None of them are the same cheese** — they all tag their food, in four incompatible
naming dialects that never reference each other. So the recipe that wants cheese takes exactly one
of them, and your pack quietly runs parallel food economies that never touch.

Pantrywork fixes that. It is pure data: a tag layer that bridges those dialects into the official
NeoForge / Farmer's Delight `c:foods/*` convention, then adds a second layer describing what an
ingredient *does*. No blocks, no items, no gameplay changes. Just recipes that finally work.

**NeoForge and Fabric**, on Minecraft 1.21.1 through 1.21.11 and 26.x.

## 🏷️ Two layers

**Identity** — `c:foods/*`. Extends the built-in convention and translates the others into it.
Croptopia's plural dialect (`c:cheeses`), Pam's concatenated dialect (`c:rawpork`), and Farm &
Charm's underscored dialect (`c:raw_pork`) all resolve to canonical names (`c:foods/cheese`,
`c:foods/raw_pork`). Bridges run in **both** directions: 36 dialect tags also gain the other mods'
equivalent items, so those mods' *own* recipes start accepting foreign ingredients too — Meadow's
cheese recipes take Croptopia cheese, Pam's fish recipes take an Aquaculture catch.

**Role** — `pantrywork:food_component/{protein, starch, dairy, garnish, liquid_base, sweetener}`.
Tags-of-tags over the identity layer, describing function rather than identity. Author one recipe
against `#pantrywork:food_component/protein` and it accepts vanilla steak, Farmer's Delight bacon,
and anything a future mod tags — without you shipping an update.

## 🔌 Zero hard dependencies

Every cross-mod reference is `required: false`. Install Pantrywork with all the supported mods, one
of them, or none — it loads clean either way and simply bridges whatever it finds. There is no
"you must also install…" line, because there isn't one.

**Server-side only** — drop it on the server and every player benefits, no client install needed.
Works in singleplayer too (your game runs an internal server; just install it normally).

Supported: **Farmer's Delight** (incl. Refabricated on Fabric) · **Croptopia** ·
**Pam's HarvestCraft 2 Food Core** · **Ocean's Delight** (full identity module) ·
**End's Delight** (parent joins) · **[Let's Do] Vinery, Farm & Charm, Meadow** ·
**Aquaculture 2** · **Brewin' & Chewin'** · **Origins** (carnivore/vegetarian diet tags).

## 🧑‍🍳 For pack makers

Stop writing one recipe per food mod. Target a role tag and the recipe covers every mod your
players have installed, plus the ones they install later.

## 🛠️ For mod authors

`PantryworkTagKeys` exposes every tag as a constant, so you can reference the taxonomy without
hardcoding strings or taking a dependency on the mods being bridged.

## ✅ Verified, not assumed

Every claim here was checked on a running server, not inferred. The supported mods are loaded
together and the bridges are exercised for real — Pam's own Grilled Cheese & Ham crafted from
Croptopia dairy and Farmer's Delight bacon; Croptopia's banana smoothie made with Farmer's Delight
Refabricated milk. The Fabric build is booted on 1.21.10, 1.21.11, 26.1.2 and 26.2; the NeoForge
build on 1.21.1. A separate run boots it with **none** of the supported mods installed, to prove it
stays silent in a pack that has none of them. Automated GameTests cover role tags, cross-mod
identity, reverse bridges, and recipe resolution through `RecipeManager`.

The Pantrywork Team

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