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Climate Control/Geographicraft

Control climate zone and ocean sizes

File Details

Geographicraft-1.12.2-0.9.jar

  • B
  • Nov 21, 2023
  • 367.49 KB
  • 579
  • 1.12.2
  • Forge

File Name

Geographicraft-1.12.2-0.9.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:climate-control-geographicraft-76544:4886866")
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New option added: MoreComplexSubbiomes. When true, Geographicraft significantly increases the variety of sub-biomes in most vanilla biomes. Forested biomes now have open (usually Plains) and rocky hill (usually Extreme Hills) sub-biomes in addition to the traditional xxx Hills. Total frequency of sub-biomes does not change. The option is on by default. You can turn it off in the configs. If you don't want it in a particular existing world, open it once with the new Geographicraft, go into the save folder, open the WorldSpecificConfig folder there, and turn it off in that geographicraft.cfg If it becomes active in a world originally generated without it, the new sub-biomes will appear.

 

Jungle is moved to Hot climate. This will not affect existing worlds; you can shift it yourself in the worldspecificconfig folder for a given world if you wish. You may switch it back by setting the jungle config setting in the main geographicraft config.

 

Default Mesa border changed from desert to red sand.

 

Climate default is changed to 3 Hot/ 2 Warm /2 Cool / 3 Icy on continents. Frequencies of Hot and Cold are doubled for single-climate islands, to compensate for them not having the climate smoothing of continents, which increases the frequency of Warm and Cool.