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Climate Control/Geographicraft

Control climate zone and ocean sizes
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Geographicraft-1.12.2-0.9.jar

File nameGeographicraft-1.12.2-0.9.jar
Uploader
zeno410zeno410
Uploaded
Nov 21, 2023
Downloads
594
Size
367.5 KB
Mod Loaders
Forge
File ID
4886866
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:climate-control-geographicraft-76544:4886866")

Learn more about Curse Maven

What's new

New option added: MoreComplexSubbiomes. When true, Geographicraft significantly increases the variety of sub-biomes in most vanilla biomes. Forested biomes now have open (usually Plains) and rocky hill (usually Extreme Hills) sub-biomes in addition to the traditional xxx Hills. Total frequency of sub-biomes does not change. The option is on by default. You can turn it off in the configs. If you don't want it in a particular existing world, open it once with the new Geographicraft, go into the save folder, open the WorldSpecificConfig folder there, and turn it off in that geographicraft.cfg If it becomes active in a world originally generated without it, the new sub-biomes will appear.

 

Jungle is moved to Hot climate. This will not affect existing worlds; you can shift it yourself in the worldspecificconfig folder for a given world if you wish. You may switch it back by setting the jungle config setting in the main geographicraft config.

 

Default Mesa border changed from desert to red sand.

 

Climate default is changed to 3 Hot/ 2 Warm /2 Cool / 3 Icy on continents. Frequencies of Hot and Cold are doubled for single-climate islands, to compensate for them not having the climate smoothing of continents, which increases the frequency of Warm and Cool.

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