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CLab

Bringing Hardware Occlusion Culling (HOC) to Minecraft entity rendering optimization.
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clab-neoforge-1.21-26.3.1.jar

File nameclab-neoforge-1.21-26.3.1.jar
Uploader
CipherXORCipherXOR
Uploaded
May 4, 2026
Downloads
505
Size
830.6 KB
Mod Loaders
NeoForge
File ID
8036126
Type
B
Beta
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:clab-1531205:8036126"

Learn more about Curse Maven

What's new

perf(culling): optimize hardware occlusion culling implementation

  • Increased initial query pool size from 512 to 1024 for better performance
  • Added shader caching mechanism to reduce redundant shader operations
  • Implemented matrix caching for projection and model-view transformations
  • Replaced direct shader drawing with optimized draw calls
  • Removed redundant imports and cleaned up code structure
  • Moved block entity culling logic to separate mixin class
  • Added proper shader matrix updates during query batches
  • Implemented resource cleanup in endQueryBatch methods

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