cirrus-neoforge-1.21.1-1.4.2.jar
Curse Maven Snippet
What's new
Added
- Added per-dimension sky toggles, allowing Cirrus sky effects to be enabled independently of clouds
- Added resource-pack defaults for sky visibility in each dimension
- Added customizable star colour palettes affecting stars, the North Star, and shooting stars
- Added per-biome aurora controls, including resource-pack defaults, individual overrides, and controls for unlisted biomes, with smooth blending between nearby biomes
- Added a "Keep End Glass" option, off by default, that preserves the glass after the dragon dies. Defeat beams still play and fade out without shattering or a flash.
Improved
- Improved cloud rendering performance
- Reduced lightning rendering overhead
Fixed
- Fixed clouds disappearing at low terrain render distances
- Fixed End Glass being difficult to see with the vanilla End sky
- Fixed Aether cloud layers rendering above the islands on Minecraft 1.21.1.
- Fixed sky colours, cloud fades, and smooth time transitions ignoring custom daylight cycle lengths from datapacks on Minecraft 1.21.11 and 26.x
- Fixed sky transition stutter and flickering with AmbientSounds on Minecraft 1.21.11 and 26.x
- Fixed a crash when entering worlds with scaled rendering resolutions
- Fixed horizon fog matching changing colour or fading when looking above or below the horizon, including during sunrise and sunset
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

