VO: Camera Culling 1.3.0+26.2
Curse Maven Snippet
What's new
[1.3.0+26.2]
Added
- Distance-Based Mob Texture LOD (Texture Resolution Reduction):
- Decoupled Standalone Setting: Operates independently of culling profiles and entity-behind-entity culling. Enabled by default (
true). - 3-Tier Stepped Detail Scaling:
- Near (< 16.0 blocks): 100% Native Full Resolution crisp textures (0.0 LOD bias).
- Medium (16.0 – 32.0 blocks): Half Resolution (1.0 LOD bias).
- Far (> 32.0 blocks): Quarter Resolution / low-res mipmap (2.5 LOD bias).
- GPU Memory Optimization: Drastically lowers VRAM fillrate and texture sampling bandwidth for distant mobs without affecting close-up visual fidelity.
- Exemptions: Local Player, player mounts, glowing mobs, and Bosses remain at 100% full resolution at all distances.
- In-Game Commands:
/cameraculling texturlod <true|false>— Toggle distance texture LOD independently./cameraculling texturlod range <near> <far>— Configure near (half-res) and far (quarter-res) distance thresholds.
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All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

