VO: Camera Culling 1.6.0+26.2
Curse Maven Snippet
What's new
1.6.0+26.2
Added
- Particle Occlusion Culling:
- Automatically skips vertex extraction and quad buffer generation for unseen particles (torches, campfires, lava embers, cave drips, redstone dust, portals) occluded by solid blocks.
- 4.0m Proximity Safety Bubble: Particles within 4m of the player camera are never culled, ensuring 100% immediacy for local combat, splash potions, and tool interactions.
- Fast Solid Enclosure Check: Subterranean particles spawning inside solid blocks are skipped in O(1).
- Dedicated Particle Toggle: Fully controllable via
cullParticles: true/falseinconfig/camera-culling.jsonand in-game commands. - In-Game Commands:
/cameraculling particles— Toggles particle occlusion culling on/off./cameraculling particles <true|false>— Sets explicit particle culling state./cameraculling status— Now displays particle culling status and live counter of culled vs. rendered particles.
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Links & Resources:
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