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Camera Culling

Client-side FPS optimization mod that culls occluded mobs, tile entities, particles, and sign text behind walls with zero heap allocations.
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VO: Camera Culling 1.3.0+26.2

File namevanilla-outsider-camera-culling-1.3.0+26.2.jar
Uploader
DasikIgaijinDasikIgaijin
Uploaded
Sep 24, 2026
Downloads
9
Size
532.1 KB
Mod Loaders
Fabric
File ID
8964388
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:camera-culling-1700558:8964388"

Learn more about Curse Maven

What's new

[1.3.0+26.2]

Added

  • Distance-Based Mob Texture LOD (Texture Resolution Reduction):
  • Decoupled Standalone Setting: Operates independently of culling profiles and entity-behind-entity culling. Enabled by default (true).
  • 3-Tier Stepped Detail Scaling:
  • Near (< 16.0 blocks): 100% Native Full Resolution crisp textures (0.0 LOD bias).
  • Medium (16.0 – 32.0 blocks): Half Resolution (1.0 LOD bias).
  • Far (> 32.0 blocks): Quarter Resolution / low-res mipmap (2.5 LOD bias).
  • GPU Memory Optimization: Drastically lowers VRAM fillrate and texture sampling bandwidth for distant mobs without affecting close-up visual fidelity.
  • Exemptions: Local Player, player mounts, glowing mobs, and Bosses remain at 100% full resolution at all distances.
  • In-Game Commands:
  • /cameraculling texturlod <true|false> — Toggle distance texture LOD independently.
  • /cameraculling texturlod range <near> <far> — Configure near (half-res) and far (quarter-res) distance thresholds.

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