Concept Of Magic Battle And Technology

Adds magic spells and weapon variations with a spice of enchantments and potions

File Details

C.O.M.B.A.T-1.16.5-7.1.0

  • R
  • Feb 1, 2021
  • 9.62 MB
  • 381
  • 1.16.5
  • Forge

File Name

C.O.M.B.A.T-1.16.5-7.1.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:c-o-m-b-a-t-320729:3188387")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Changed the texture of Cassiterite
- Reduced the amount of Cassiterite spawned
- Added a recipe for Diamond Scythe
- Added Netherite Scythe
- Legendary items/armor no longer drain mana if they are not held/worn
- Changed the registry name for all attributes, append "generic." in front of their names to match vanilla's naming
- Henceforth, the Upgradeable Attribute System will be referred to as the Stat System
- Renamed the Jump Height attribute to Jump Strength
- Reworked curio modifiers to use stats rather than attributes
- Curio modifiers can now be disabled with the leveling system
- The Jump Boost Effect now modifies the Jump Strength Attribute
- The Resistance Effect now modifies the new Physical Resistance Attribute
- Moved some config entries from combat-common.toml to rpg.toml in the combat folder of the config folder
- Added sheaths for swords. You can remove/add your swords with the Store item keybind
- Made massive changes to the Stat System
-> Replaced levels with stat points
-> Rather than using a modifier to change the players' attributes, their base values will be changed instead. You might experience issues with other mods that do something similar
-> Merged the Max Health and Health Regeneration stats into a new Vitality stat
-> Merged the Movement Speed, Attack Speed, Swim Speed, and Jump Strength stats into a new Agility stat
-> Merged the Max Mana, Mana Regeneration, and Magic Strength stats into a new Magic stat
-> Merged the Physical Strength and Dig Speed stat into a new Strength stat
-> Add the stat system to other mobs (configurable). Mobs within the spawn radius + a configurable distance will stay at level 1 (normal) but if you go further, their levels will increase
-> Removed the level cap that the stat system had, you can now get as strong as you want as long as you keep investing in your growth

 

Took a while to put this update together, so hope you enjoy it