Concept Of Magic Battle And Technology

Adds magic spells and weapon variations with a spice of enchantments and potions

File Details

C.O.M.B.A.T-1.17.1-8.0.2-beta

  • B
  • Apr 19, 2022
  • 9.69 MB
  • 376
  • 1.17.1
  • Forge

File Name

C.O.M.B.A.T-1.17.1-8.0.2-beta.jar

Supported Versions

  • 1.17.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:c-o-m-b-a-t-320729:3759342")
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[8.0.2-beta]
- Used a color fill rather than an image for spell cooldowns and charges
- Elemental Affinities are now stored as attributes
- All forms of elemental magic are now useable, although at 1/10 the power if you don't have an affinity for it
- All sub-elemental affinities now half as effective
- Added Ancient Scrolls
- Made Primeval and Unclassified spells drop in ancient scrolls
- Elemental spells can no longer be gotten from chests with loot
- Primeval and Unclassified spells can no longer be obtained from monster loot and research scrolls
- Doubled the amount of XP required to level up
- Used UnionLib's config handler for most of the configurations
- Used tags for the different weapon categories instead of config entries
- When using the scroll to add spells into a spell book, the first empty page is opened
- Fixed sword blocking overriding shield blocking
- Fixed spell circles not changing color based on the users mana and spell
- Fixed spell circles rendering higher than where they should be rendered
- Fixed lightning based spells crashing the game
- Fixed necronomicon not entering the players inventory when dropped

[8.0.1-alpha]
- Added a Summon Wither Skull spell
- Made the Mage Creation screen look nicer
- Merged Mind magic into Conjuration magic
- Merged Life and Special magic into Primeval magic
- Used TextColor instead of ChatFormatting to save spell category colors

[8.0.0-alpha]
- Initial 1.17.1 port.