Concept Of Magic Battle And Technology

Adds magic spells and weapon variations with a spice of enchantments and potions

File Details

C.O.M.B.A.T-1.16.3-6.1.0

  • R
  • Nov 15, 2020
  • 9.44 MB
  • 1.1K
  • 1.16.3
  • Forge

File Name

C.O.M.B.A.T-1.16.3-6.1.0.jar

Supported Versions

  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:c-o-m-b-a-t-320729:3111941")
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- Changed the recipe for the alloy furnace. It's now a furnace surrounded by cobblestone
- Added an option in the alloy smelting recipe to only alloy 1 output. If "has1Result" is set to true, it will ignore the second result in the recipe and only smelt 1
- Bronze smelting no longer outputs slag
- Added Arcane Conversion recipes and displayed them in JEI.
- Made some adjustments to the arcane workbench GUI
- Renamed skill "Frozen Strike" to "Freezing Strike"
- Fixed Alloy Furnace being broken easily
- Removed the rotten flesh to leather smoking recipe
- Used coremods rather than events for the burning strike skill. This is to ensure that it works properly with the fire aspect enchantment
- Increased the attack speed of all halberds and scythes by 0.1
- Increased the range of sweep attacks for the scythe
- Fixed the treasure hunter skill not working. Now players should get treasure from dirt randomly
- Scrolls now have a chance to generate in vanilla loot chests
- Moved magic-related configs to its own config file
- Reduced the default value for "Scroll Drop Chance From Kills" config and set "Scroll Drop Chance" configs to zero because scrolls now generate in chests so it's pointless to give out spells this way. If you prefer, you could reset those values to what they originally were
- Scrolls that don't contain spells will no longer have tooltips
- Scrolls that contain spells will once again have the enchantment glint
- Added a new enchantment, "Retaining". When on an item, allows the item to follow you when you respawn