Buried Barrels is a simple vanilla+ mod that generates hidden barrels throughout the world. Special maps leading to these treasures can be found on most vanilla structures, making exploration a lot more rewarding.
# Exploration maps will be generated on the following structures: Desert Pyramids, Jungle Temples, End Cities, Strongholds, Villages, Pillager Outposts, Woodland Mansions, Igloos, Abandoned Mineshafts, and a few extra structures akin to those.
# Nine different types of hidden treasures with scaling loot, one for each vanilla structure mentioned above.
# Additional hidden barrels that generate a lantern on top.
# Exploration map generation is compatible out of the box with some structures from YUNG's Better Strongholds, YUNG's Better Mineshafts, YUNG's Extras, Repurposed Structures, and When Dungeons Arise, mainly in structures that are already vanilla variants or replacements (such as YUNG's Strongholds). Further updates will add more compatibility options and cover new structures.
# Completely server-side.
# Specific loot barrels can be disabled on config.
NOTICE: FABRIC versions require CLOTH CONFIG API.
TelepathicGrunt's Structure Tutorial was used as a general framework for the mod.
- Is this available for Fabric?
- Is this available for Forge 1.18.x?
It will be, soon enough :p
You are allowed to use this mod on your modpack.
If you are using a mod that allows for easier structure location, such as Structure Compass, we recommend blacklisting the following structures:
any chance for 1.19.2 fabric?
any chance for 1.18.2 fabric?
some maps have no x on them
hello, congratulations for the mod. Will you adapt it to forge 1.19? Thanks in advance.
In reply to xcruelox:
Sure. It may take a bit as I have other mods to port as well.
In reply to Aureljz:
Thanks a lot
Seems to be some incompatibility with Random Village Names. Not sure who's side would be at fault, but it seems to recognise the village_buried_barrel as a village itself and generates a village sign over it, obviously revealing the barrel and defeating the purpose of it being buried in the first place.
In reply to WarnIceCream:
Hah tha'ts a strange interaction, I'll look into it
For instant fix, you can just rename structure id of chest with no "village_" prefix: trouble code line in Random Village Names (in Collective dependency): GitHub.
In reply to MJaroslav:
I believe structure type on 1.18.2+ versions is actually "minecraft:village" (a lot of mods use this particular type). That could be causing the issue as well.
Oh, i looked code again: method for getting village not look for prefix, its look for any "village_" in id.
I found a buried village barrel map that doesn't have an x on it. How are you supposed to find it.......
In reply to jetpackcatyt:
yeah i've got this problem too with the jungle temple buried barrel
Are any backports for fabric planned?
In reply to ethandeswardt:
No, sorry. Barely anyone uses outdated versions of Fabric, and I am not currently focusing on this mod.
Hello and thanks for making this mod.
I really enjoyed this mod on 1.18.1 Fabric but I'm going to 1.18.2 so I'll patiently wait for that version of this mod.
I hope you'll doing great at this times and you never get bored of making mods like this! :)
I have a bug, in the 1.18.2 version I can't create a world. I get the error message "Datapack has an error and cannot proceed"
The latest.log says buried barrels is causing the error
Thanks for updating this mod for Forge, I've been waiting for this! I really like this mod :)
does barrel like buried treasure has specific coordinate (9x 9y) or is it random. i've spent 20 minutes looking for barrel
In reply to nyxiri_:
It should generate on the exact center of the chunk, three or four blocks below. It's not exactly like a buried treasure.