better-end-21.8.1 [1.21.8]
Curse Maven Snippet
What's new
Features
- Dragon-helix tree (pond islands) + amaranita patch (flower islands)
- Two new lush void-ring biomes: flower islets + waterfall ponds
- End bridges: ruined brick bridges spanning between islands intentionally to narrow to comfortably walk them
- Cave decoration primitives: surface coat + stalactite clusters
- Real WorldCarvers for End caves (round caverns + noise tunnels)
- EndCaveBiomeDecider: cave biomes become real vertical biomes
- SurvivesOn/Mineable-tags /Vanilla-alignment review
Changes
- Island round 3 + umbra arch distribution fix
- Island refinement 2: real waterfalls, outlines, vines, ratio
- End-lake shores: ring-interpolated slope to terrain
- Megalakes: corner support gate + bounded, end-stone downfill
- Ice stars only in the void ring, not barrens
- Crystal mountains: single moss layer, fewer moss crystals
- Crystal mountains: crystal on every end-stone column
- amaranita_lantern + mossy_glowshroom_hymenophore: plantlight archetype
- blue_vine_lantern + glowing_pillar_luminophor: shroomlight-archetype traits
- Hanging seeds placeable on any solid ceiling or leaves
- Adopt wover's common model-trait seam
- adopt minecraft:sword_efficient for the plant/leaves family
- vanilla-style tool tiers for thallasium/terminite/aeternium/ores
- Per-type flammability for End wood sets and leaves
- Adopted pass-through constructors
- Dissolve EndBlockNotFull into vanilla Block
- Dissolve PottableLeavesBlock/LitBaseBlock/LitPillarBlock/EndAnvilBlock shims
- Dissolve End aged-plant wrappers into BCLib bases
- Consolidate End plant/terrain blocks onto BCLib base classes
- Retarget anvil model/type refs to merged LeveledAnvilBlock
- Reparent CAVE_BUSH off BCLib BaseBlockNotFull to EndBlockNotFull
- adapt RitualUpdate to WunderLib's ClientBoundHandler
- added waterlogged state to bushes
- Lake shore: less dust at the waterline, smaller noise patches
- Waterloggable FurBlock + flood-fill the whole submerged canopy
- End lakes are per-chunk structures, not cross-chunk features
Fixes
- Umbra valley surface: pallidium gradient was a dead rule
- Crystal moss cover no longer smothers the grass
- Void structures no longer blocked by the terrain gate
- Megalake: every rim/shore block fills down to solid ground
- Block offsets: crystal moss cover flat, small jellyshroom wobbles
- Crystal mountains regain full crystal cover
- Aurora crystal: opaque-behind rendering + colored item
- Food compostables: dead datagen registration -> runtime item trait
- unharvestable blocks + family tag fixes for mineable/pickaxe+hoe
- Pin Gradle daemon JVM to 21: test task creation crashed on JDK 25 daemons
- Align end_stone/dragon_bone slab-stairs-wall properties with their base blocks
- Don't generate End bushes with their base in water
- Waterlog submerged leaves for bush features too
- Water-aware End trees + surface material at lake waterline
- Bound BlockFixer chorus flood-fill when carving lakes per-chunk
- End lake shores: biome surface, no floaters, flooded leaves
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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