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Cave Maps (Better Nether Map Port)

Configurable Maps for Caves and Cave Dimensions
A map of a Lush Cave in the 1.18 version

A map of a Lush Cave in the 1.18 version

A map of the Undergarden (from quek's Undergarden mod) in the 1.16 version. (Note that some map colors in previously unmappable dimensions may not match properly.)

A map of the Undergarden (from quek's Undergarden mod) in the 1.16 version. (Note that some map colors in previously unmappable dimensions may not match properly.)

A map of the Nether in the 1.16 version

A map of the Nether in the 1.16 version

Description

Cave Maps logo

This is a Forge port of Jummit's Better Nether Map mod. (Check out the link for their Fabric version, and their Modrinth page for their other stuff!)

With this mod installed, maps can be used in cave dimensions. There are three main ways this can work; this can be chosen in config.

 

MAP MODES

FIXED MODE: Each dimension has a specific (configurable) Y value that all maps created in it are locked to.

SNAP MODE: Each dimension has a list of configurable Y values. A newly created map will 'snap' to the listed Y value closest to your current position.

VARIABLE MODE: Maps display the Y value they were created at. More freedom, but they're not going to line up quite as well. (You can configure a minimum Y-level for each dimension, and also a modifier that gets applied to your height when creating a map. For instance, you can put it a few blocks over your head to give a clear map of your current surroundings.)

 

Can't decide? You can independently enable three alternate map items, craftable using blank maps. These correspond to each of the modes above, so you can pick Fixed Mode as the default for normal empty maps and then have maps that use Snap and Variable Modes craftable as well. These are otherwise identical to normal maps.

Crafting Recipes:

Crafting a fixed-height map with empty maps and iron nuggetsCrafting a snap-height map with empty maps and redstoneCrafting a variable-height map from empty maps and lapis

 

1.18+: CAVE MAPS

In 1.18+, you can allow using alternate map types in the Overworld to map caves. Vanilla maps will still function normally.

 

OTHER

There's also a config option to disable the random spinning of the player location marker, to make navigation easier.

 

CONFIGURABILITY

You can add your own dimensions and configure their fixed and snap points independently. Make sure to follow the correct format from the config!

 

CREDITS

Once again, this is a port of Jummit's mod. Thanks to them for allowing it!

The Cave Maps (Better Nether Map Port) Team

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