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Ascending Fishers Core

The custom core mod for Ascending Fishers, adding fishing progression, upgradeable gear, automation, custom bosses, and endgame systems.
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ascending_fishers_core-0.5.8.jar

File nameascendingfishers-0.5.8.jar
Uploaded
Oct 2, 2026
Downloads
1.0K
Size
878.8 KB
Mod Loaders
NeoForge
File ID
9039668
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ascending-fishers-core-1698182:9039668"

Learn more about Curse Maven

What's new

Ascending Fishers Core 0.5.8

Multiplayer Islands & Ironjaw Rebalance

Core 0.5.8 improves multiplayer island joining and significantly rebalances Ironjaw, the first Ascending Fishers boss.

Multiplayer Island Joining

/startangler join

Added support for:

/startangler join

This joins the newest/highest-numbered existing starting platform.

For example, if Platform #12 is currently the newest platform, /startangler join assigns and sends the player to Platform #12.

/startangler join <player>

Players can now join the assigned island of another online player.

Example:

/startangler join Nick

The selected island becomes the joining player's current assigned island.

/home island

will then return that player to the shared island.

Additional StartAngler Improvements

  • Automatic first-time island assignments continue to work normally.
  • Updated multiplayer help/lobby information.
  • Improved explanations for joining the newest island, joining another player, and returning home.
  • Fixed NeoForge command registration so the /startangler command tree loads reliably.

Ironjaw Rebalance

Ironjaw has been significantly retuned to better match his position as the first major boss.

Major Fix

Ironjaw is based on Minecraft's Elder Guardian entity and was still inheriting vanilla Guardian attack AI.

This meant the vanilla Elder Guardian attack cycle could run alongside Ironjaw's custom charge, tail slam, and water burst attacks.

The inherited Guardian attack goals have now been disabled.

Ironjaw now uses only his intended custom Ascending Fishers boss combat system.

New Ironjaw Stats

  • Health: 200
  • Armor: 5
  • Armor Toughness: 0
  • Base Attack Damage: 5
  • Knockback Resistance: 0.45
  • Movement Speed: 0.32

Attack Rebalance

Charge:

  • Normal Damage: 3.5
  • Enraged Damage: 5
  • Longer cooldown between charges

Tail Slam:

  • Normal Damage: 2.5
  • Enraged Damage: 4
  • Reduced damage and increased recovery time

Water Burst:

  • Normal Damage: 2.5
  • Enraged Damage: 3.5
  • Longer cooldown between bursts

Enrage Changes

  • Ironjaw now enrages at 30% health instead of much earlier in the fight.
  • Enrage no longer causes attack cooldowns to tick down at double speed.

Ironjaw still keeps his charge, tail slam, water burst, anti-platform behavior, boss mechanics, summon requirements, drops, and overall fight identity.

The goal is for Ironjaw to remain dangerous without dealing damage appropriate for a much later-game boss.

Compatibility

  • No world reset required.
  • Existing worlds remain compatible.
  • Existing island assignments remain supported.

This mod has no additional files