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Ascending Fishers Core

The custom core mod for Ascending Fishers, adding fishing progression, upgradeable gear, automation, custom bosses, and endgame systems.
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ascending_fishers_core-0.6.2.jar

File nameascendingfishers-0.6.2.jar
Uploaded
Oct 12, 2026
Downloads
2.1K
Size
987.1 KB
Mod Loaders
NeoForge
File ID
9141770
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ascending-fishers-core-1698182:9141770"

Learn more aboutΒ Curse Maven

What's new

Ascending Fishers Core 0.6.2

Void Filters, Ancient Relics, Fishing Improvements & Progression Fixes

⚠️ Important β€” Back Up Before Updating!

I strongly recommend backing up your Minecraft world before updating to Core 0.6.2.

This update includes several new gameplay systems, equipment items, multiplayer improvements, and changes to existing mechanics.

Everything worked during my development testing, but everyone's world, save data, and mod configurations are different. Some issues may not appear in every environment, so please make a backup before updating!


Update Overview

Core 0.6.2 is one of the larger Ascending Fishers updates so far, introducing tiered Auto Angler Void Filters, improved JEI fishing information, reliable Warden spawning, new combat relics, and multiple bug fixes.

πŸ—‘οΈ New Auto Angler Void Filters

Added a complete Void Filter upgrade system to help players manage unwanted fishing drops.

Four upgrade tiers:

  • Basic Void Filter β€” 2 filtered item types per water.
  • Advanced Void Filter β€” 4 filtered item types per water.
  • Elite Void Filter β€” 6 filtered item types per water.
  • Ultimate Void Filter β€” 10 filtered item types per water.

Features:

  • Each water type has its own saved filter settings.
  • Searchable, paged menus allow players to select unwanted catches.
  • Filters recognize items by type, meaning enchanted books with different enchantments only require one filter entry.
  • Filtered items are automatically voided before entering storage.
  • Voided catches are not rerolled into other rewards.
  • Installed Void Filter upgrades are protected from being exported into connected inventories.
  • Updated Auto Angler interface with a cleaner dark-themed layout.

πŸ“Š JEI Fishing Luck Improvements

Players can now see how Luck upgrades affect their fishing chances directly in JEI.

  • Added catch-percentage comparisons at Luck levels 0, 1, 5, 10, 15, 20, and 25.
  • Improved information for common progression materials and rare rewards.
  • Added clearer information about minimum pole requirements.
  • Added manual-fishing-only labels for special treasures.
  • Improved JEI information for Elytra and other special fishing mechanics.

These changes make it easier to decide when upgrading Luck is beneficial.

βš”οΈ New Ancient Relics

Added five rare Ancient Relics that can be obtained through manual fishing.

  • Abyssal Guardian β€” Passive armor bonus and emergency Resistance.
  • Tidebreaker Sigil β€” Activatable shockwave that damages and knocks back enemies.
  • Voidwalker Charm β€” Short-distance emergency teleport.
  • Leviathan's Fang β€” Chance to deal bonus melee damage and apply Slowness.
  • Heart of the Deep β€” Emergency Absorption when health becomes low.

Ancient Relics use a dedicated Curios equipment slot, with one relic equipped at a time.

Active relic abilities use the R key by default, which can be changed in Minecraft's Controls.

Relics have cooldowns, work outside fishing, and remain entirely optional.

🎣 New Rare Bobbers & Lures

Added four special components obtainable through rare manual-fishing catches.

  • Tideguard Bobber β€” Temporary Resistance after catching something.
  • Battlecurrent Lure β€” Temporary Strength after catching something.
  • Stormwake Bobber β€” Temporary Speed after catching something.
  • Abyssal Aegis Lure β€” Temporary Absorption after catching something.

These components give players additional combat and survival benefits while encouraging manual fishing.

Special treasures cannot be obtained through Auto Anglers, and Quantity upgrades do not multiply their rare-drop chances.

All nine new rare items are displayed in their corresponding JEI fishing-water recipes.

πŸŒ‘ Reliable Warden Summoning

Added a reliable method to summon Wardens without relying on natural Deep Dark spawning.

To summon a Warden:

  1. Place a Sculk Shrieker.
  2. Hold an Echo Shard.
  3. Sneak and right-click the Shrieker.

One Echo Shard is consumed when a Warden is successfully summoned.

  • Added a dedicated JEI Warden Summoning guide.
  • Prevents summoning multiple Wardens too close together.
  • Respects Peaceful difficulty and mob-spawning settings.
  • Makes Warden-related progression more accessible.

🏝️ Starter Island Improvements

Expanded the /startangler command system.

New commands:

  • /startangler join 3 β€” Join an existing starter island by number.
  • /startangler 64 768 β€” Generate 64 starter islands with custom spacing.

Existing commands remain available.

Also updated the Sky Lobby command displays to explain these options.

βš™οΈ Mob Water & Apotheosis Improvements

  • Fixed Auto Anglers spawning only one mob with high Quantity upgrades.
  • Max-Quantity poles can now spawn multiple mobs per successful cycle.
  • Maintained local mob limits to prevent excessive buildup.
  • Improved Apotheosis reward compatibility with automated Mob Grinding Utils kills.
  • Added support for tier-appropriate automated gem and affix equipment rewards.

❀️ Heart Canister Health Fixes

  • Fixed bonus-health inconsistencies after relogging.
  • Improved health preservation when traveling between dimensions.
  • Permanent Heart Canister upgrades remain intact after death.
  • Injured players retain their missing health after reconnecting, preventing a relog healing exploit.
  • Improved compatibility with Angler Armor health bonuses.

🎨 Interface & Quality Improvements

  • Updated the Angler's Workbench with a dark ocean-themed background.
  • Improved Auto Angler interface spacing and readability.
  • Added dedicated textures for all Void Filter upgrade tiers.
  • Improved Void Filter menus and equipment-slot behavior.
  • Added new JEI descriptions, item tooltips, and visual improvements.

❀️ Thank You!

Thank you to everyone who's been testing Ascending Fishers, reporting bugs, and suggesting new features!

A lot of these improvements came directly from community feedback, and I really appreciate everyone helping make the mod better.

Cast deeper. Rise higher. 🎣

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