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Ascending Fishers Core

The custom core mod for Ascending Fishers, adding fishing progression, upgradeable gear, automation, custom bosses, and endgame systems.
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ascending_fishers_core-0.5.3.jar

File nameascendingfishers-0.5.3.jar
Uploaded
Sep 28, 2026
Downloads
147
Size
835.2 KB
Mod Loaders
NeoForge
File ID
8996516
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ascending-fishers-core-1698182:8996516"

Learn more about Curse Maven

What's new

Ascending Fishers Core 0.5.3

This update focuses on player-reported progression issues and a few late-game quality-of-life fixes.

Custom Armor Enchanting

  • Fixed custom Angler armor sets after Netherite not accepting normal enchantments.
  • Updated enchanting support for:
    • Harvest Armor
    • Mechanical Armor
    • Arcane Armor
    • Energized Armor
    • Logic Armor
    • Digital Armor
    • Atomic Armor
    • Ascendant Armor

These sets should now properly support their appropriate vanilla armor enchantments.

Sculk & Warden Progression

Added a renewable Deep Dark progression path through Crushed Deepslate Water.

Fishing can now provide:

  • Sculk
  • Sculk Vein
  • Sculk Sensor
  • Sculk Catalyst
  • Rare Sculk Shrieker

Warden Summoning

Player-placed Sculk Shriekers can now be awakened.

  • Place a Sculk Shrieker.
  • Sneak + right-click it with an Echo Shard.
  • One Echo Shard is consumed.
  • The Shrieker becomes capable of summoning the Warden.

Normal vanilla Warden warning, difficulty, and gamerule behavior still applies.

Upgrade Matrix

  • Fixed Upgrade Matrix support for earlier Angler Armor tiers.
  • Matrix upgrades now respect each armor tier's normal maximum:
    • String: 5
    • Flint: 10
    • Iron: 15
    • Diamond: 20
    • Netherite: 25
  • Higher-tier progression still follows the existing endgame upgrade rules.

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