ascending_fishers_core-0.5.3.jar
Curse Maven Snippet
What's new
Ascending Fishers Core 0.5.3
This update focuses on player-reported progression issues and a few late-game quality-of-life fixes.
Custom Armor Enchanting
- Fixed custom Angler armor sets after Netherite not accepting normal enchantments.
- Updated enchanting support for:
- Harvest Armor
- Mechanical Armor
- Arcane Armor
- Energized Armor
- Logic Armor
- Digital Armor
- Atomic Armor
- Ascendant Armor
These sets should now properly support their appropriate vanilla armor enchantments.
Sculk & Warden Progression
Added a renewable Deep Dark progression path through Crushed Deepslate Water.
Fishing can now provide:
- Sculk
- Sculk Vein
- Sculk Sensor
- Sculk Catalyst
- Rare Sculk Shrieker
Warden Summoning
Player-placed Sculk Shriekers can now be awakened.
- Place a Sculk Shrieker.
- Sneak + right-click it with an Echo Shard.
- One Echo Shard is consumed.
- The Shrieker becomes capable of summoning the Warden.
Normal vanilla Warden warning, difficulty, and gamerule behavior still applies.
Upgrade Matrix
- Fixed Upgrade Matrix support for earlier Angler Armor tiers.
- Matrix upgrades now respect each armor tier's normal maximum:
- String: 5
- Flint: 10
- Iron: 15
- Diamond: 20
- Netherite: 25
- Higher-tier progression still follows the existing endgame upgrade rules.
This mod has no additional files

