apocalypse_origins-0.4.65-1.20.X.jar
Curse Maven Snippet
What's new
HEXBLADE 
- Approximately one gorillion performance optimizations: The origin does not go through server watchdog nearly as much, which should reduce CPU load significantly.
- Freezing damage now deals double damage to hexblade's barrier.
- Risk is now gained for striking (over time) or being struck by creatures who have more than 40 hit points (compatibility with modded bosses) or Protection IV or higher. Older methods of gaining risk still exist.
- Shortened invisibility on/off delay to 3 ticks (from 20).
- Dash Slash:
1) Trajectory improved - Straight rather than upwards curve. No more fall damage due to lag!
2) Shortened animation speed - Shorter duration, get back to action faster.
3) Damage is now 2 across all impacts. Higher impacts give you additional dashes (up to 4).
5) Dash Slash remembers how many times a creature has been slashed, and deals its own damage type rather than magic when the ability ends. A creature can have up to 8 instances of damage from this ability.
6) Removes your collision box with entities - no pushing/getting pushed while dashing.
7) Invincibility frames against everything but players and environmental damage while dashing.
- Seas Sigil: Now extinguishes people under its effects while not under water.
- Sight Sigil: Now lasts 3 minutes.
- Seething Sigil: Fixed bug that caused the bar to not be visible.
- Doltish Sigil: Now grants 4 additional dashes which cost 1 soul from your altar each.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

