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Anti-Infection Blocks

Adds special blocks that protect the player and their base from popular infection mods!

Anti-Infection Blocks title imageAnti-Infection introduces a variety of blocks that help protect the player and their builds, especially their base, against monstrous infection mods like Sculk Horde, Fungal Infection: Spore and Dawn of the Flood. These blocks both remove infected blocks and damage infection entities in a configurable range, protecting the player against infections and giving them the means to contruct a base without being overrun by overwhelming numbers of infection mobs and infected block.
To get started, craft the Anti-Infection blend in different combinations with wool, stone bricks, obsidian, glass, and concrete powder to make the different tiers of Anti-Infection blocks.

The Anti-Infection Blocks included in the mod:
- Basic Anti-Infection Block (only removes adjacent infection blocks)
- Improved Anti-Infection Block (removes infection blocks two blocks away, configurable)
- Premium Anti-Infection Block (removes infection blocks four blocks away, configurable)
- Anti-Infection Bricks (highly blast-resistant, uses the same range as Improved tier)
- Anti-Infection Glass (highly blast-resistant, uses the same range as Improved tier)
- Anti-Infection Gray Concrete (highly blast-resistant, uses the same range as Improved tier)
- Anti-Infection Light Gray Concrete (highly blast-resistant, uses the same range as Improved tier)

The mod is configurable, intended to allow for appropriate difficulty balancing, depending on the use case or modpack (see config options below).

Supported mods include:
Dawn of the Flood
The Flesh That Hates
Fungal Infection: Spore
Sculk Horde

 

Planned mod support for future updates:
Desertification
eYes Remastered
From Another World
Moss Overgrowth
Phayriosis Reborn
Prion
Withering Away Reborn
(suggestions in the comments?)

 

Here is a list of the configuration options (as of the latest update):

  • The range of the Improved tier of Anti-Infection blocks. Default is 2
  • The range of the Premium tier of Anti-Infection blocks. Default is 4
  • The damage applied to infection entities within the range of Anti-Infection blocks every two seconds. Default is 1


Future plans:
Support for more infection mods
Porting to Neoforge 1.21.1+
Adding all 16 colors of Anti-Infection concrete
Better configuration options per each block for better and more varied customization and difficulty balancing
Configuration options for which infections the blocks target and which they ignore
Improving (or removing) the particle effect when mobs are damaged
Possibly accounting for converted counterparts of normal blocks instead of removing them outright

 

Known issues:
None at this time

 

Note:
It is recommended to sometimes still use the built-in methods to remove infection blocks included in some infection mods since this mod does not restore infected blocks to their original state but instead removes them outright
1.20.1 is the current supported version. A NeoForge 1.21.1 port is planned if the current version receives enough support

You are welcome to include this mod in any modpack, if you provide credit and a link to this page (Curseforge modpacks should do that automatically)

The Anti-Infection Blocks Team

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