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Anti-Infection Blocks

Adds special blocks that protect the player and their base from infection mods (compatible with Sculk Horde, Spore, Dawn of the Flood, and more)
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Anti-Infection_Blocks-v2.2.0_Forge-1.20.1.jar

File nameAnti-Infection_Blocks-v2.2.0_Forge-1.20.1.jar
Uploaded
Oct 31, 2026
Downloads
7
Size
338.9 KB
Mod Loaders
Forge
File ID
9386549
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:anti-infection-blocks-1588901:9386549")

Learn more about Curse Maven

What's new

Fully implemented Sculk Horde, Spore, The Flesh That Hates, and Dawn of the Flood
- Added dedicated methods to handle infected blocks from Sculk Horde, Spore, The Flesh That Hates, and Dawn of the Flood
- Added full data-driven files for Sculk Horde, Spore, The Flesh That Hates, and Dawn of the Flood

Fixed typos and description errors in configuration file (hopefully)

Separated removal and damage chance values into different configuration options for Basic, Improved, Premium, and building blocks
- Blocks will now rely on the configurable chances to determine when and how often they remove blocks and attack entities. Default values make Basic tier remove blocks/damage entities approximately every 20 seconds, Improved every 10, and Premium every 2

Increased tick rate of insulation blocks (All now tick every 2 seconds)

Building blocks (bricks, concrete, glass) tick randomly

Leveled damage values of insulation blocks (still configurable per tier) to 4 damage

Removed temporary "Super" block tier

This mod has no additional files