Problems are best reported on the Github Tracker
Below is the description for 1.10, updated documentation is planned.
Animus (previously NOVA) is an add on for the magic themed mod Blood Magic. All features are best investigated through either the source code on GitHub, or through the in game manual. In general, this mod adds more rituals and sigils to increase the quality of life as you play venture into Blood Magic.
Ritual of Sol
Tier 0
Takes light sources from an adjacent inventory (chests etc) and distributes them evenly in the world. It will accept any block that has a light level and a Blood lamp sigil also works in the inventory. This ritual is great for lighting up entire cave systems as it spreads light sources to bedrock below in several chunks.
Ritual of Luna
Tier 1
Removes light sources from the world and places them inside an adjacent inventory. This works on any block that has a light level including glowstone, some bee hives, glowshrooms from Quark etc.
Ritual of Entropy
Tier 0
Converts items from an adjacent inventory into cobblestone and places them in the same inventory.
Basically a cobble gen that runs on whatever trash you have available.
Ritual of Unmaking
Tier 1
Can do either of the following:
Disenchant an item by throwing it, along with a vanilla book, on top of the ritual
or
Take a vanilla and an enchanted book and split the enchantment into 2 books of lower level
Ritual of Peace
Tier 0
Spawns peaceful mobs
Ritual of Culling
Tier 2
Kills mobs in the area for blood, mutes death effects. This is meant to be a more balanced and server friendly blood generation alternative to well of suffering. Mobs die instantly and therefor there is no constant AI running as you'd find in a well of suffering.
This ritual occupies the same space as well of suffering and requires the same amount of runes, the main difference is it instantly kills mobs, providing a more server friendly method of gaining LP rather than having a bunch of AIs constantly triggering in a well of suffering. An altar must be within 10 blocks of the master ritual stone for the ritual to run so it has a place to fill LP to.
Will not kill mobs that have potion effect such as those spawned via cursed earth unless there is enough destructive demon will in the aura OR if the config option is enabled (disabled by default). Destructive Demon will needs to be non-zero for mobs with a potion effect to die. If destructive demon will within the chunk is capped this ritual will gain the ability to kill bosses at a cost of 50k LP each unless blacklisted in Bloodmagic's well of suffering blacklist. Do not approach while health is low.
Ritual of Nature's Leech
Tier 1
Eats growable blocks within a 48 block area centered on the MRS including grass, flowers, trees and more to provide blood to an altar within a 10 block range. This ritual can be accelerated by consuming small amounts of corrosive demon will.
Ritual of Regression
An imperfect ritual activated by placing a bookcase on top of an impure ritual stone and right clicking, this ritual allows you to remove the anvil limit on the held item.
Ritual of Eldritch Will (Requires Thaumcraft)
This ritual may be considered cheaty/Overpowerd by some so we've included A LOT of configuration options for it. By default the ritual drains flux from the area and slowly converts it into raw demon will in the aura (Not the item). The cost, rate, exchange rate etc are all configurable. You can disable the conversion and still allow it to clean flux, you can set the rate at which it cleans flux etc.This ritual works in a single chunk by default but can work in up to a 3x3 radius by setting the radius to 1 instead of 0.
Sigil of Phantom Chains
Captures the soul of a mob when right clicked on one. The soul can then be released elsewhere.
Sigil of Acquisition
Right click marks a block in the world, right clicking elsewhere will move the block.
Sigil of the Fast Builder
When activated, the sigil will let the user place blocks incredibly fast. Right click on open air to place a block from your off-hand in front of you. Shift-right click on a block to expand it using blocks from your off-hand.
Sigil of Consumption
By right clicking on a block, the sigil will spread 'antimatter' to all blocks near it of the same type. Breaking an antimatter block destroys all adjacent antimatter. No items are dropped in this process.
Sigil of the Storm
Right clicking on a block will summon lightning from the sky. If used in water it may disrupt the local marine life causing some fish to die and float to the surface. When used during a storm it will inflict AOE damage all targets within a 3 block radius of your target.
Sigil of Nature's Leech
This is a toggle-able sigil that will first look in your inventory for plantable items, seeds, saplings etc. When your hunger drops below full it will eat few of these to replenish your hunger. If you aren't carrying any items of that type it will instead turn to the land around you and begin eating the growables there such as grass, flowers, trees, crops etc.
Phantom Builder Block
Right clicking this block will replace it with the held item in the world. Disappears after a short period of time.
Khopesh
Combat weapon, when an entity is hit, all entities near it will also be damaged.
The bound variant is instead used to sacrifice multiple mobs to an altar at once.
Mob Souls
The soul of a mob that was captured with a Sigil of Phantom Chains, right click to release.
Key of Binding
This item allows you to share someone's LP network. Simply take an unbound orb, sigil or any other bindable bloodmagic item and shapecraft
the item with they Key of Binding to attune the new items to whoever the key is currently attuned to.
Altar Diviner
When shift-clicked on an altar, an outline of the next tier will be displayed in the world. Keep shift-clicking to automatically place components.
Fragment of Healing
Once the item is in your inventory, it cannot be removed. When in sets of 9, the fragments give the holder a regeneration buff of strength equal to the number of sets of 9 fragments. If the holder has 36 fragments, they get a huge bonus.
Disable Boss sounds
We've added a config option to disable the wither and/or Ender dragon sounds.
High configurability
Nearly all items and rituals can be disabled, the LP cost adjusted and the tier required to perform adjusted to help balance your pack as you see fit.
More to Come....
We're continuing to work on this mod and we always welcome your feedback and suggestions. Porting to 1.11 will happen as time permits.
Love this mod.
Odd question though, maybe someone knows the answer... assuming this is still being checked on and updated and what not lol. I'm playing the FTB interactions mod pack and I was wondering if the Ritual of Culling respected any runes of sacrifice in the blood altar setup. The description for the ritual of culling says that it is intended to be a server friendly equivalent to the well of suffering, but I wasn't sure if that included rune effects. I suppose I can test this given time, but I think it could be helpful to others were it to be included in the description of the ritual on here.
Keep up the awesome!
In reply to kingartman1569:
It does utilize all your runes of sacrifices yes.
1.16.4 by any chance?
These look pretty neat!
The Sigil of the Storm doesn't seem to work, at least on Enigmatica 2 Expert server. It spams the server console with "fatal" errors when used.
It looks like this :
"[Server thread/FATAL] [net.minecraft.server.MinecraftServer]: Error executing task
java.util.concurrent.ExecutionException: java.lang.NoSuchMethodError: net.minecraft.entity.item.EntityItem.func_70016_h(DDD)V
at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_251]
at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_251]
at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:723) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:397) [nz.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_251]
Caused by: java.lang.NoSuchMethodError: net.minecraft.entity.item.EntityItem.func_70016_h(DDD)V
at com.teamdman.animus.items.sigils.ItemSigilStorm.func_77659_a(ItemSigilStorm.java:72) ~[ItemSigilStorm.class:?]
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:217) ~[aip.class:?]
at net.minecraft.server.management.PlayerInteractionManager.func_187250_a(PlayerInteractionManager.java:358) ~[or.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:765) ~[pa.class:?]
at net.minecraft.network.play.client.CPacketPlayerTryUseItem.func_148833_a(SourceFile:32) ~[mb.class:?]
at net.minecraft.network.play.client.CPacketPlayerTryUseItem.func_148833_a(SourceFile:9) ~[mb.class:?]
at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) ~[?:1.8.0_251]
at java.util.concurrent.FutureTask.run(Unknown Source) ~[?:1.8.0_251]
at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?]"
In reply to Kournin:
lol it looks like it's struggling to spawn a fish when it strikes water. It should work if you don't aim at water then
In reply to TeamDman:
Maybe the fishes added by Pam Harvestcraft messes with the code. Or the damage protection when chunks are claimed. I'll try in an unclaimed chunk. Also, the lighting bolt is only visible for the caster; other players can get damaged by it but they don't see it.
In reply to bigheals:
It should reset the prior work penalty if I recall correctly
I intend to report the problem on GitHub but I want to second thathatisaspy21 in saying that I can not find the guide anywhere. I am using JEI and searching by @Guide-API or @Animus does not return any items that look like a guide for me. Dug around in the jar file a bit and couldn't find anything related although I can't say I would know where to look exactly or even what I'm looking for. I have never used the mod before now so I don't know what the guide is supposed to look like. However I was able to find the guide-api files in blood magic for its own guide. So I suspect the files are missing. I tried your last upload and the one before that. No luck unfortunately. I've tried to figure it out on my own but I would appreciate some feedback to help me out here. I don't know how to build any of these rituals.
In reply to ceigemaster:
Not sure how I missed the previous comment. I only saw a Github issue about this from yesterday. The guidebook was not ported from 1.7.10
The ritual diviner from Blood Magic will build the rituals for you, other information about this mod is available on this page.
Goals are for better documentation to be made by us using patchouli in the future.
Hi is there anywhere I can find the instructions on how to perform these rituals because the guideAPI mod isn't working apparently? Thank you.
I read in the comments that there is suppose to an in game guide or something to guide you through the things that this mod does, but I'm not finding the book at all in jei, despite having guide api installed. Is there online documentation for this mod? Specifically for the rituals since this page doesn't really explain or show how to do them.
So I'm not sure how this happened, but I had blood essence that was behind some glass panes, and some time after coming back to it the glass panes had apparently turned into antimatter. I didn't know what it was at the time so I broke one of the blocks, and it then ate literally everything in its path until I uninstalled the mod. Would you know why this happened?
Ritual of Regression.
Does he remove the restriction on enchanting items on a vanilla anvil? I can not figure it out ... Help please.
This mod is nice, but some textures would need to be remade like blood apple and the key of binding. The blood apple could reuse the original apple texture. I don't understand what is the use of the blood tree, blood core, and antimatter.
How do I get the blood saplings? JEI doesn't tell me anything about it.
In reply to Roadwulf84139:
They haven't been fully ported from 1.7.10, so they are currently unobtainable. Cheating them in wouldn't do much since the tree generator code isn't finished either.
In reply to TeamDman:
Thanks, eh that kinda blows. Always liked those trees. The EvilCraft trees just don't compare in appearance.
In reply to Roadwulf84139:
They _should_ be coming back, just a matter of prioritization on all our projects. Glad you like them! There's also a bit of a texture update so hopefully they'll be even cooler.