Super Factory Manager 4.0.0
SuperFactoryManager 4.0.0 brings a whole new way to use SFM. Instead of using flowchart GUIs, a new scripting language has been added.
Getting Started
You will need:
- 1x Factory Manager
- 1x Program Disk
- 1x Label Gun
- (optional) Inventory Cables
Place your Factory Manager in the world, and connect it to your inventories using Inventory Cables
Place the Program Disk inside the Manager's GUI
Paste your script into the manager GUI using the buttons or by using Ctrl+V
The manager should tell you that the script was loaded
Hover over the disk to see the warnings and errors for your program
Shift-right-click the manager with the label gun in your hand to load the labels from your program
You can now use the scroll wheel while holding shift to change the active label.
Right click blocks in the world to apply or remove the label.
There is also a right-click menu for entering a custom label that may not be in your program yet.
Once you've assigned the labels, right click the manager while NOT holding shift to save the labels to the Program Disk
Your program should now be running without any issues
Check out the GitHub repo for some example scripts to help you learn.
Old
A 1.12.2-compatible build of VSWE's Steve's Factory Manager.
Currently working on improving stability and making sure everything is working.
Please report any issues on the github issue tracker.
Permission
https://twitter.com/Steves_Carts/status/795197105849729024
Is there a way to use it to autocraft stuff?
In reply to Chimaran:
Not yet, planned for the future
Amazing, sooo close to 1.18.2 /(when it works in that version i will add it to my modpack
In reply to CondeCero:
1.18.2 now available
I hate to be that person, but I was looking for a discord or something for more information, but I am wondering if there is a timeline for 1.18.2?
In reply to scorpio1691:
Focusing on exams rn, maybe next week I'll try and see about a 1.12.2 build and maybe setting up a discord
In reply to scorpio1691:
1.18.2 build now available, discord also available now
In version 3.1.0 I suddenly can't open the UI of the Manager block, and it's only partially programmed
You are my personal hero for updating this mod
Please, update to 1.15
u can use minetweaker to fix it and 4 gold is not lots of, lots of material is when u play avaritia and try to craft some armor and need around 50 or more nether stars, i call that alot but not 4 gold and the rest iron
I try to modify the recipe Increase its number to 12 Hope to help you Download: https://mega.nz/#!Ts9QUITD!mVAmyud1Ha0Yx7eIcLh52bWCfRWzLy1-kiVQrJe1gGQ
Inventory Cable recipe expensive, in original Steve's Factory Manager you get 8 Inventory Cables, here only 1. Lots of gold (4 ingots) and iron needed per cable, this is limit early game automation. Can you please make cheaper recipe, at-least as alternative in configs.
In reply to Forge_User_00585789:
I try to modify the recipe Increase its number to 12 Hope to help you Download: https://mega.nz/#!Ts9QUITD!mVAmyud1Ha0Yx7eIcLh52bWCfRWzLy1-kiVQrJe1gGQ
How far along is the port at this point? Would love to add this to my modpack. In other words, would you say it is somewhat ready for use in a pack?
In reply to braininblack:
The mod still has lurking bugs, but all the ones that have been identified have been fixed. Currently, the mod is being used in FTB:Interactions, and I'm still providing bugfixes as issues come in.
It should be fine to use in a pack, if you find more bugs please add them to the tracker!
In reply to TeamDman:
It's already in my pack, just hadn't time to mess around with, but thank you for the reply and i'll report any issues i run into.
Thank you for working on bringing this to 1.12! I absolutely loved having this on my old server and wait eagerly to play with it again.
Will you add the features of Steve's Addons too?
In reply to Unclesam139: