Description
ANCHOR
Plant it. Fall. Return.
ANCHOR is a found relic. You plant it in the world — it leaves your inventory — and it becomes your personal return. Die, and you stand up beside the staff, not inside it. Each return spends one soul charge. The last charge still saves you, then the relic comes back empty.
It is not a pocket bed. One player, one planted ANCHOR. Sleep in a bed, light a Respawn Anchor, or let another mod set your spawn: ANCHOR lets go and returns to you, charges intact. Sneak and use the planted staff to take it back yourself; your previous spawn is restored.
Sneak and use the item in the air to Infuse. Lapis +1, amethyst shard +2, emerald +4, diamond +8. The offering must fit entirely — a diamond at 7/8 is refused, not wasted.
You cannot mine it. Pistons and explosions do not move it. If an admin deletes the block, the relic is recovered into your inventory. A full inventory never drops it on the ground: it waits for a free slot.
Found in chests. Never crafted.
Soul charges
- Maximum 8 (server config).
- Planting and recalling do not spend charges.
- Only a completed respawn at the staff spends 1.
- 0 charges: cannot plant until you Infuse.
Where it drops
- Dungeons
- Woodland mansions
- Nether fortresses
- Ancient cities
- End cities
Rare. Numbers live in the loot tables and can be datapacked.
What it is not
No crafting. No second planted copy. No spawn inside the pole. No charge spent because you looked at the block, slept in a bed, or came back from the End.
Compatibility
- Minecraft: 1.21.1
- Mod loader: NeoForge
- Client & Server
- Multiplayer supported
- Standalone — no other mod required
ANCHOR by Worlds From Blocks Studio


