This mod requires Fabric API. This mod supports 1.14.4 and the latest 1.15 snapshot.
Description:
This mod adds features from Quark and Charm to fabric. All the features are configurable in the config of the mod which can be accessed through mod menu.
Quark is a fully modular mod with the objective of improving the vanilla gameplay experience. In other words, I would call it "what I would add if I was hired at mojang - the mod". Quark is created Vazkii_ and a lot of credit goes to him! Textures are used from this mod.
Charm is a mod for Minecraft inspired by the Quark mod in that it is designed to enhance the vanilla game experience without compromising its gameplay style. Charm is created svenhjol and a lot of credit goes to him! Textures are used from this mod.
Features:
- Crate: Offers a smaller storage solution than a chest or barrel with the benefit of being transportable making it an early game alternative to shulkerboxes.
- Sealed/Abandoned Crate: These special crates are found in caves and have varying loot, you can seal a normal crate with an iron ingot on an anvil.
- Ender Pearl Block: Eating a Chorus Fruit will teleport you to the nearest Ender Pearl Block rather than a random location.
- Curse of Rusting: item durability degrades much faster than normal when the item is used.
- Curse of Clumsiness: there is a chance that the item will not perform when used, for example, a sword swing will do no damage or a pickaxe will not drop a block after mining it.
- Curse of Haunting: when an item is used, there is a chance that a hostile mob will spawn nearby. The default configuration allows Zombies, Skeletons, Witches, Endermen and Spectres to spawn.
- Curse of Harming: when an item is used, there is a chance that the player will receive a small amount of direct damage.
- Vindicators and Illagers now spawn in Dark Forests: There is also a rare chance the vindicator will be a Johnnny.
- Villagers will follow players holding an Emerald Block: Pretty much says it all on the tin!
- Pickaxes are now the effective tool for pistons: The mining speed by hand hasn't changed, it is much faster now to break with a pickaxe.
- Sponges now reduce some fall damage: Wet sponges do not reduce fall damage.
- Skeletons can have their strafing disabled: This will revert skeletons back to earlier minecraft versions where the skeleton stands still while shooting.
- Gravestones now spawn on player death: They will store the players items in the gravestone.
- Totem Of Returning: This item can be bound to a block and let a player teleport back to the bound block. They cann only be found as loot or as a drop from an illager.
- Stone slabs and stairs from smelting cobblestone slabs and stairs: Pretty much says it all on the tin!
- Feather Falling protects farmland: Each level increases the chance to not break farmland by 25%.
- Desert Tombs: These are PixlPlex's 3:1 scale of the desert temples, they now spawn naturally in deserts.
- Beacons heal pets: Any pets in a beacons radius will recieve regeneration (if regeneration is selected in the beacon).
- Cactuses give water: Right clicking on a cactus with a bottle will give water. There is a small chance the cactus will break due to this.
- Chute: Chutes drop items as soon as they enter the chute. Items will only be dropped down if it does not recieve a redstone signal, or if there isn't a block directly below the chute.
- Coloured Slime Blocks: You can now dye slime blocks. These coloured slimeblocks will not connect to each other, other than the slimeblocks made from another. For example, red won't connect to blue, but will connect to magenta.
Credits:
Vazkii_ - Original creator of Quark.
MCVinnyq - Creator of Quark textures.
Svenhjol - Original creator of Charm.
PixlPlex - Creator of all structures used by the mod.
Mixins not working properly on 1.15-pre6, just a heads-up
Is this compatible with Traverse and Terrestria?
There appears to be a conflict between your mod and carpet or carpet extra on 1.14. https://paste.ee/p/WZV9T
The server crashes and requires me to restart it everytime.
My game crashes on load when your mod enabled. If I disable it, the game loads without incident. See crash report here: https://paste.ee/p/sw7qr
I am using the latest 1.15 snapshot with the latest fabric api and your mod.
when you die with the Elitras the game closes :(
Death when a player's backpack is full of armor and extra armor is equipped,(Installation Trinkets ,Armor Disguise and Cosmetic Armor Slots )y, tThe game crashes when it generates a tombstone,With these mods installed, extra armor will fall off the tombstone..(I hope you can understand, because I use translation software.)
I'm having some trouble getting the game to run with this mod.
I've downloaded and installed all the dependencies it calls for (auto config API, cloth config API, Fabric API, and LibGui), and it gives this error message
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointUtils.logErrors(EntrypointUtils.java:45)
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointClient.start(EntrypointClient.java:33)
at net.minecraft.class_310.<init>(class_310.java:395)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:164)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:178)
at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:131)
at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:26)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:196)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:231)
at org.multimc.EntryPoint.listen(EntryPoint.java:143)
at org.multimc.EntryPoint.main(EntryPoint.java:34)
In reply to literalrubbish:
You do not need to download the dependencies, they are included within the mod. This is due to the mod needing a specific version, so try without the other mods and try again please!
In reply to purple_steve:
Using either only this mod, or only this mod and the Fabric API, it still won't run. Could the issue be in using the 1.15 version?\
Edit: Tried out 1.14, and it worked fine
I have a problem, I like to create command maps and redstone in empty worlds, when I die towards the void with objects the game crashes, it happens a lot and it is annoying
In reply to jackcamilo406:
In the latest update, you should be able to turn gravestones off in the config. To access the config you can either go to the config folder in your minecraft directory, or use mod menu and access it through there! Though thank you for bringing up the issue and I will try and fix it!
In reply to purple_steve:
thax bro
ignore this
Think there's a conflict with the latest version and Nice to have
https://pastebin.com/2s0Kc0a8
In reply to thecamo_:
Unfortunately, both mods change dispenser behaviour, specifically planting crops. It's either one or the other, since I can't change mixin files with a config!
In reply to purple_steve:
Possible you can make a version without that? they were perfectly compatible until you added that recently. I love both mods :(
Why doesn't my gravestones break?
In reply to xyoxyozd:
The name on the gravestone is the only player that can break the gravestone, so is the name on the gravestone the same as your name?
In reply to purple_steve:
Yes. Nevermind, I found out in singleplayer you have to lock the gravestone to your name to make it breakable
Getting a NoClassDefFoundError: io/github/cottonmc/cotton/gui/CottonCraftingController
Odd thing is that Fabric API and Cotton are installed and working.