
AE2 Better Magnet Card
- 58.2K
- Mods
AE2 Better Magnet Card lets the Magnet Card, when installed in an AE2 wireless/portable terminal, send picked-up items straight into the ME network instead of your inventory.
- 58.2K
- May 19, 2026
- Mods
- +2

AE2 Mod ID View Cell
- 6.6K
- Mods
Adds an AE2 View Cell that filters terminal lists by mod ID, not individual items. Configure via Sneak + Right Click with whitelist or blacklist, tab completion, multi-select, and quick transfers.
- 6.6K
- April 26, 2026
- Mods
- +2

AE2 Odds & Ends
- 251
- Mods
AE2 Odds & Ends adds small, configurable quality-of-life features and extra polish to Applied Energistics 2.
- 251
- March 18, 2026
- Mods
- +2

AE2 Fluid Terminals Rework
- 387
- Mods
Improves AE2 fluid terminals: FILL works with an empty cursor by auto-selecting the first compatible fluid container in your inventory (hotbar first). Normal cursor behavior and EMPTY are unchanged.
- 387
- March 6, 2026
- Mods
- +2

AE2 Better Magnet Card
- 58.2K
- Mods
AE2 Better Magnet Card lets the Magnet Card, when installed in an AE2 wireless/portable terminal, send picked-up items straight into the ME network instead of your inventory.
- 58.2K
- May 19, 2026
- Mods
- +2

AE2 Mod ID View Cell
- 6.6K
- Mods
Adds an AE2 View Cell that filters terminal lists by mod ID, not individual items. Configure via Sneak + Right Click with whitelist or blacklist, tab completion, multi-select, and quick transfers.
- 6.6K
- April 26, 2026
- Mods
- +2

AE2 Odds & Ends
- 251
- Mods
AE2 Odds & Ends adds small, configurable quality-of-life features and extra polish to Applied Energistics 2.
- 251
- March 18, 2026
- Mods
- +2

AE2 Fluid Terminals Rework
- 387
- Mods
Improves AE2 fluid terminals: FILL works with an empty cursor by auto-selecting the first compatible fluid container in your inventory (hotbar first). Normal cursor behavior and EMPTY are unchanged.
- 387
- March 6, 2026
- Mods
- +2



