Adjustability 0.6.1 (NeoForge 1.21.1)
Curse Maven Snippet
What's new
Added
- Player setting Exclusive None (
panel.layout.exclusive_none): off by default, so active enchantments can be switched off individually. Compatible members stay active, while conflicting enchantments still exclude each other. Turn it on to use a separate None row that switches the whole group off. Both modes follow server costs, cooldowns andallow_none.
Changed
- New defaults: Toggle marks, item icon shown, group headers, and server
allow_none = true. Existing saved settings keep their values. - Switch events expose
deactivatesOnlyTarget()for individual off actions;none()is true only when a deactivation leaves the whole target group inactive. The original event constructor remains available.
Fixed
- An anvil could reject compatible enchantments, such as Unbreaking on boots, after a conflict group was set to None. None no longer consumes extra dormant allowance; the anvil preserves the selected groups and still enforces limits on conflicting alternatives.
- Grindstones can remove enchantments when every enchantment is dormant or switched off, including dormant-only
items that have no durability. The server's existing
[grindstone] remove_dormantsetting controls this. Curses remain; unregistered enchantments give no experience.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

