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Adjustability

Fortune and Silk Touch on one pickaxe, all four Protections on one chestplate. Keep every conflicting enchantment on the item and switch which one is active, right from your inventory.
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Adjustability 0.6.1 (NeoForge 1.21.1)

File nameadjustability-neoforge-1.21.1-0.6.1.jar
Uploader
SafetSafet
Uploaded
Oct 27, 2026
Downloads
10
Size
375.6 KB
Mod Loaders
NeoForge
File ID
9341469
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:adjustability-1763607:9341469"

Learn more about Curse Maven

What's new

Added

  • Player setting Exclusive None (panel.layout.exclusive_none): off by default, so active enchantments can be switched off individually. Compatible members stay active, while conflicting enchantments still exclude each other. Turn it on to use a separate None row that switches the whole group off. Both modes follow server costs, cooldowns and allow_none.

Changed

  • New defaults: Toggle marks, item icon shown, group headers, and server allow_none = true. Existing saved settings keep their values.
  • Switch events expose deactivatesOnlyTarget() for individual off actions; none() is true only when a deactivation leaves the whole target group inactive. The original event constructor remains available.

Fixed

  • An anvil could reject compatible enchantments, such as Unbreaking on boots, after a conflict group was set to None. None no longer consumes extra dormant allowance; the anvil preserves the selected groups and still enforces limits on conflicting alternatives.
  • Grindstones can remove enchantments when every enchantment is dormant or switched off, including dormant-only items that have no durability. The server's existing [grindstone] remove_dormant setting controls this. Curses remain; unregistered enchantments give no experience.
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