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[DAI] Damage Indicators (Data)

Floating combat damage numbers for DAI with large readable values, smooth upward movement, and no resource pack required. Designed to stack cleanly with other DAI addons.
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DAI_Damage_Indicators_v1.6.0.zip

File nameDAI_Damage_Indicators_v1.6.0.zip
Uploader
J12H36HJ12H36H
Uploaded
Aug 27, 2026
Downloads
7
Size
14.8 KB
File ID
8747628
Type
R
Release
Supported game versions
  • 26.2

What's new

DAI Damage Indicators — v1.5.0 → v1.6.0

DAI 3.3 Modernization

  • Updated the addon for DAI 3.3.
  • Updated managed addon metadata to v1.6.0.
  • Preserved compatibility with the existing DAI ADDON lifecycle.
  • Kept the pack fully datapack-driven with no required resource pack.

Damage Detection Reliability

  • Preserved the existing 20 TPS damage sampling path for accurate hit detection.

  • Continued using real server damage statistics instead of switching to a narrower attack-only reaction event.

  • Maintained support for:

    • Melee damage
    • Projectile damage
    • Indirect damage
    • DAI-native entity combat
    • Other supported server-side damage events

Victim Resolution Optimization

  • Reworked victim selection so the damaged target is resolved once per hit.
  • Added temporary attacker/victim state handling for the active hit.
  • Removed repeated victim-resolution work across multiple damage-severity branches.
  • Reduced unnecessary entity selector processing during combat.

Damage Tier Processing

  • Streamlined the light, medium, and heavy indicator paths.
  • Only the matching damage tier is now processed for each detected hit.
  • Preserved existing indicator behavior, text sizing, and severity presentation.

Floating Number Performance

  • Reduced floating damage-number movement updates from 20 TPS to 10 TPS.
  • Added display interpolation so numbers remain visually smooth between updates.
  • Preserved the same overall upward travel distance.
  • Preserved approximately the same 3.5-second indicator lifetime.
  • Reduced continuous server-side command workload while keeping the visual result intact.

Runtime Cleanup

  • Improved temporary state cleanup during reloads.
  • Added cleanup for stale attacker/victim tracking data.
  • Preserved existing player toggle persistence.
  • Preserved existing damage-indicator settings across reloads.

Compatibility & Behavior

  • Existing colors and severity tiers remain unchanged.
  • Existing fallback damage-number behavior remains unchanged.
  • Existing enable/disable functionality remains unchanged.
  • Existing resource-pack independence remains unchanged.
  • Existing gameplay behavior is preserved while reducing unnecessary processing.

Internal Documentation

  • Updated pack documentation for v1.6.0.
  • Added modernization notes covering the DAI 3.3 capability and efficiency pass.

This mod has no additional files