Alliance smp — Full Breakdown
The Basics
When you join the world, you're automatically given two special items that never leave your inventory: an Alliance Crystal (nether star) and a Bounty Board (copper nugget). Right-clicking these opens the whole system. If you don't have an alliance you're classified as an Assassin, which gives you permanent Night Vision as a lone wolf perk.
Creating an Alliance
You pick a class which shapes your alliance's name format and grants every member a permanent potion effect while online. The seven classes are:
The leader gets a Regeneration I bonus on top of the alliance effect, and the General gets Resistance I on top. If the class already grants that effect, it upgrades to a higher tier instead.
Roles
Every alliance has three tiers of rank — a leader (e.g. Emperor, High Priest, Warlord), a General, and Soldiers. The leader can assign and change who holds the General role. If a leader leaves, the General is automatically promoted, and the system picks a new General from whoever's left.
Tiers & XP
Alliances level up by getting kills. Each kill earns 10 XP, and hitting 1,600 XP unlocks Tier 2 (Level II effect) and 4,000 XP unlocks Tier 3 (Level III effect). The whole alliance benefits from the tier upgrade and gets notified when it happens.
Alliance Wars
Leaders can declare war on another alliance. It's a race to 20 kills — every cross-alliance kill is tracked and broadcast to both sides in real time. When one side hits 20, the losing alliance is permanently banned from the server, all their members get kicked, and the war record is wiped.
Effect Stealing
When you kill a player from a different alliance, you permanently absorb a copy of their alliance's potion effect on top of your own. The stolen effect's level matches the victim's alliance tier. This stacks — you can collect multiple stolen effects over time.
Ceasefires
Leaders can propose a ceasefire to another alliance. If accepted, both alliances display a small peace indicator in their nametags (the first letter of the allied alliance's name in brackets). Any active war between them is cancelled. Either leader can end the ceasefire at any time.
Bounty Board
Right-clicking the copper nugget opens the bounty system. You can post a bounty on any online player by offering items from your own inventory as the reward. Another player can accept the contract, which gives them the right to kill that target — even if they're in the same alliance (normally friendly fire is blocked). Completing the kill delivers the reward items automatically.
Cross-Faction Trading
Any player can send a trade request to someone from a different alliance. The flow is a three-step negotiation: you offer an item, the other player picks a counter-offer, then you approve or decline the final exchange. Both players have to have their items in the same slot the whole time — if either one moves or uses the item before the swap, the trade automatically cancels. Pending trades survive logging off and are delivered as a popup on login.
TP Menu & Kill Coin Shop
The mod also includes a teleport menu letting players fast-travel, and a Kill Coin shop where kills earn currency that can be spent on rewards or upgrades.
The Nametag System
Every player's nametag is automatically updated to show their role emoji (👑 General ⚔ Soldier ◆), their role title, their alliance name, their tier if above T1, and any ceasefire peace indicators. Assassins just show a grey [Assassin] tag. Tags refresh every 8 seconds.
The new classes called “sub alliances” give different player a different choice on what sub faction to be the sub faction only effects the name tag by making there level up go to 4
These are the sub classes they each give a different good effect to the player different that the others Dynasty, Regime, Syndicate, Realm. one of them is chosen by the leader if they reach level 4 and the number to get to it is 7000 also these effects can not be stolen
Dynasty “Fire Resistance”
Regime “dolphins grace and water breathing”
Syndicate “hero of the village and saturation”
Realm “invisablity(can be turned on and off in the team manager (it turns the hole team invis)) and non fatal poison(all effects from here turn on when invis is turned on)”