Adds a souls/RPG precision combat mechanic where if you block at the instant where you are supposed to take damage (perfect parry), you don't lose stamina, deflect some damage, and eventually stun the attacker upon exhausting their stamina.
Adds a souls-like/RPG combat mechanic where if you dodge at the instant where you are supposed to take damage, you don't take that damage. You can choose to roll, dash, twirl, or flip.
Adds the Unpowered Void Scythe and Void Scythe, a new weapon that is droppable by Wraiths in Zone 4 and upgradable at a T3 workbench under the battleaxes tab.
Enhances daggers with a powerful 6-hit pounce combo, bounce effect on impact, enhanced signature dash with big knockback, and stylish red particle effects.
Alternating Daggers makes dual-wield daggers independent (LMB=left, RMB=right), moves Guard to E, adds separate hold-to-pounce per hand with updated anim/VFX, and rebalances stamina/cooldowns.