Release Date
New combat mechanics, rebalanced and improved weapons, armor and enchantments
Reduced delay between music tracks, next track keybind, now playing widget and more
Improved and rebalanced smithing, item repair and enchantment sources. Fully-featured and vanilla friendly.
World map and minimap using vanilla maps
Change and uncap stack sizes for any item, with sensible defaults
Simple and configurable tiered backpacks
Adds wither potions and arrows and integrates them into the world
Store tools and equipment in the Tool Pouch to make them more useful
Fish the actual fish from the water
Kill enough pillagers at an outpost to stop them from spawning
Brew potions from golden food items instead of eating them
Lightweight mod that adds a few QoL features and patches out gameplay annoyances
Adds coal and charcoal nuggets.
Adds an inventory slot for discarding items
Displays the durability of items on the item itself, updated for 1.21
Less frustrating deaths - no item despawn, no item splatter, item safeguards and more
Makes mobs rarely spawn with buffs and drop rewards based on how strong they are
Replaces vanilla's terrible phantom spawning rules with an altitude-based approach. Fully configurable.
Improves zombie leader and reinforcement mechanics and fixes a few bugs
Turn banners into locator bar waypoints