Release Date
Prevents time of day from affecting cave fog color
Makes mobs rarely spawn with buffs and drop rewards based on how strong they are
Less frustrating deaths - no item despawn, no item splatter, item safeguards and more
Disable enchantments you don't like, and nerf enchanting in multiple ways with an extensive configuration. Supports both vanilla and modded enchantments.
Adds an inventory slot for discarding items
Simple and configurable tiered backpacks
Store tools and equipment in the Tool Pouch to make them more useful
World map and minimap using vanilla maps
Reduced delay between music tracks, next track keybind, now playing widget and more
Change and uncap stack sizes for any item, with sensible defaults
Improved and rebalanced smithing, item repair and enchantment sources. Fully-featured and vanilla friendly.
Improves zombie leader and reinforcement mechanics and fixes a few bugs
Adds oxidation and waxing mechanics to copper tools and armor
Teleport to your friends (and all over the place?) with two new potions
New combat mechanics, rebalanced and improved weapons, armor and enchantments
Adds wither potions and arrows and integrates them into the world
Fish the actual fish from the water
Kill enough pillagers at an outpost to stop them from spawning
Brew potions from golden food items instead of eating them
Lightweight mod that adds a few QoL features and patches out gameplay annoyances