Release Date
Implements all multithreading fixes and compatability changes and mixins to run mods with the au naturel modpack and au naturel edit of c2me
Nature-based survival gameplay with a focus on opinionated game design and balance
Trees that grow and change - with fixes and performance edits
Adjusts the internals of Minecolonies to work with the modifications made in Au Naturel
Resource Pack required for the Minecraft Modpack Au Naturel
An fork of oculus to expose more modded minecraft internals and make them available for shader development in the Au Naturel 5 modpack.
A performance focused customised rendering engine
Tectonic Terrain Generation Mod - Built and Customised for Au Naturel modpack
A fork of the multi-threaded world generation mod with edits and optimisations specifically for the Au Naturel Modpack
A mod to reward and punish players for food diversity (or lack thereof)
A level of detail mod recently forked and allowing specific fixes and customisations
A version of the spoiled mod that adds spoilage to food, but uses a new weighted average formula to combine items.
A fix for a multithreading crash issue affecting particles when combined with c2me
Nerfs boat movement out of water to nothing, slows boat locomotion in water, and uses up hunger to power the boat
A mod to make fishing more immersive and restrict the player from fishing everywhere all the time
A mod to make basic items like sticks, stones, and bones usable as basic melee and projectile weaponry
A mod that disables swimming up waterfalls or successfully swimming in water while wearing heavy armour
A version of the Better Nether dimension mod for integration into the Praeternaturel modpack with considerations for compatibility and efficiency
A version of the Better End Mod for the Praeternaturel modpack that reworks the end and worries about compatibility and performance with forge
A library mod used by the Praeternatural Editions of Better Nether and Better End