Release Date
A level of detail mod recently forked and allowing specific fixes and customisations
Nature-based survival gameplay with a focus on opinionated game design and balance
Resource Pack required for the Minecraft Modpack Au Naturel
A version of the spoiled mod that adds spoilage to food, but uses a new weighted average formula to combine items.
A fix for a multithreading crash issue affecting particles when combined with c2me
Trees that grow and change - with fixes and performance edits
Nerfs boat movement out of water to nothing, slows boat locomotion in water, and uses up hunger to power the boat
A mod to reward and punish players for food diversity (or lack thereof)
A mod to make fishing more immersive and restrict the player from fishing everywhere all the time
A mod to make basic items like sticks, stones, and bones usable as basic melee and projectile weaponry
A mod that disables swimming up waterfalls or successfully swimming in water while wearing heavy armour
An fork of oculus to expose more modded minecraft internals and make them available for shader development in the Au Naturel 5 modpack.
A performance focused customised rendering engine
A version of the Better Nether dimension mod for integration into the Praeternaturel modpack with considerations for compatibility and efficiency
A version of the Better End Mod for the Praeternaturel modpack that reworks the end and worries about compatibility and performance with forge
A library mod used by the Praeternatural Editions of Better Nether and Better End
A fix for the longwings mod to disable the magical effects from drinking while surrounded by butterflys
A fork of the multi-threaded world generation mod with edits and optimisations specifically for the Au Naturel Modpack
A mod which randomises the minecraft spawn point within a fixed radius boundary, but deterministically for each seed
A mod to bring ancient debris to the overworld