Description
Dynamic Trees is a Minecraft Forge mod that completely overhauls how trees work in the game:
Core Features:
- Realistic tree growth - Trees grow over time from saplings through multiple stages, adding branches and leaves gradually rather than instantly popping into existence
- Proper tree structure - Trees have actual branch networks with varying thickness, not just log pillars with leaf blocks
- Physics-based felling - When you chop a tree, it falls over with animation and physics, breaking leaves as it crashes down
- Poisson disc distribution - Trees in the world are placed using mathematical disc-packing algorithms to create natural-looking forests without overlap
- Species system - Extensive API for adding new tree species with unique shapes, growth patterns, and behaviors
The mod is popular in modpacks and has many addon mods (dtbop, dtquark, dtnatures_spirit, etc.) that add Dynamic Trees versions of trees from other mods.
We really like having it in Au Naturel. But it's not perfectly compatible with everything we're trying to achieve. There are issues like:
- Mods like C2ME (Concurrent Chunk Management Engine) parallelize chunk loading/generation across multiple threads. Dynamic Trees used regular
HashMapcollections that corrupt when accessed concurrently - Hot paths in worldgen and gameplay created excessive temporary objects, causing GC pressure and lag spikes.
We make basic edits to the underlying mod so that it works better with the combination of other mods and philosophy for the Au Naturel 5 modpack.
Join the discord to discuss feedback, issues, questions, suggestions.



