Overhauls how combat techniques interact with weapon and armor configuration, and how those configurations affect stamina, exhaustion, and movement speed.
PLEASE READ BEFORE SUBSCRIBING
Technique Changes:
- Master-Strike requires two hands for technique.
- Dodge favors a free hand for balance.
- Riposte favors a 'balanced' weapon for technique.
- Clinch advantage based upon weapon length, leverage.
- Feint advantage favors a balanced weapon.
Weapon & Armor Changes:
- Helmets provide protection from Stealth Knockout.
- Can reload Light or Medium Crossbows, while upright and moving (all stay loaded).
- Reloading Guns now possible while crouched and moving.
- Wearing metal armor now incurs movement, stamina, sleep, and fatigue penalties.
Other Changes:
- Knockout can occur from weapon blows to an under-protected head (Henry affected).
- Movement no longer significantly slowed by melee hit (also applies to horse).
- Movement speed is less affected by terrain and surface type.
- Henry can no longer fight after surrendering or incapacitated.
Perk Changes:
- Hermes Haste level requirement lowered to 8.
- Ironclad now increases movement speed by 10%.
Stamina Changes:
- Stamina cool-down timers for some combat actions have been reduced.
- Base cost for Attack is 20 (default 26).
- Base cost for Dodge is 10 (default 20).
Armor Equip Buffs (full set worn):
- Exhaustion rate (roughly) +50%.
- Real movement speed -20%
- Max stamina -50.
- Sleep quality (roughly) -50%.
Weapon Equip Buffs:
Heavy Weapon
- Riposte significantly penalized.
- Knockout (head) probability 15%.
- Damage to shields and weapons moderately increased.
- Enemy Perfect Block window slightly reduced.
Longsword
- Dodge stamina cost +100%.
- Master-Strike enabled (must be two-handed).
- Clinch advantage significant, +300% damage (half-sword/grapple).
- Using a shield/torch removes clinch damage bonus.
- Knockout (head) probability 10%.
- Feint advantage slight.
Polearm
- Dodge stamina cost +200%.
- Clinch advantage great.
- Knockout (head) probability 15%.
- Damage to shields and weapons moderately increased.
- Enemy Perfect Block window slightly reduced.
Shield
- Dodge stamina cost +200%.
- Riposte significantly penalized.
- Clinch advantage great.
- Perfect Block window significantly increased.
- Stamina cost to block hits negligible.
Sword
- Master-Strike disabled.
- Clinch advantage slight, +200% damage (half-sword/grapple).
- Using a shield/torch removes clinch damage bonus.
- Knockout (head) probability 5%.
- Feint advantage moderate.
Unarmed
- Unarmed Master-Strike enabled (requires Tomcat quest).
- Knockout (head) probability 5%.
- Disarming Strike enabled (requires Unarmed 18, Unarmed MS).
- Perfect Block window moderately decreased.
- Wearing gauntlets increases damage 25%.
- Feint advantage moderate.
Head Hit Knockout Mitigation:
- Skullcap level helms provide 5% knockout protection, -5% damage.
- Kettle level helms provide 10% knockout protection, -10% damage.
- Bascinet, open or visor level helms, provide 15% knockout protection, -15% damage.
Armor Effects Breakdown:
Helmets, Gauntlets, Mail Coif, Mail Collar
- Slight increase in exhaustion rate.
- Slight decrease in movement speed.
- Slight decrease in maximum stamina.
- Slight decrease in sleep quality.
Cuirass
- Moderate increase in exhaustion rate.
- Moderate decrease in movement speed.
- Significant decrease in maximum stamina.
- Moderate decrease in sleep quality.
Mail Shirt
- Moderate increase in exhaustion rate.
- Significant decrease in movement speed.
- Significant decrease in maximum stamina.
- Moderate decrease in sleep quality.
Arm
- Moderate increase in exhaustion rate.
- Moderate decrease in movement speed.
- Slight decrease in maximum stamina.
- Slight decrease in sleep quality.
Leg
- Moderate increase in exhaustion rate.
- Significant decrease in movement speed.
- Slight decrease in maximum stamina.
- Slight decrease in sleep quality.
Compatibility:
- PTF edits: All buffs, armor_type, and weapon_class files are custom made or minimal edits, therefore compatible with any unrelated mod. Incompatible with mods implementing identical or similar buffs/mechanics, or specifically editing Unarmed MS/Disarm perks, and stamina values in rpg_param, or SoulStateEffectContext.
- Non-PTF edits: SurfaceTypes and arrest dialogue.
Additional Notes (PLEASE READ BEFORE SUBSCRIBING):
- Armor should only be worn when gearing up for a fight. When fast-traveling, passing time, or sleeping, it's best to wear only essential protection (or no armor), since your exhaustion rate will be much higher when armored, sleep quality low, as well as significant reduction in stamina. Movement speed is also heavily penalized while wearing armor. Therefore, in order to sprint while armored, Henry will need either "Hermes Haste" or "Ironclad" perks.
- Grappling and Half-Swording (with swords) are now viable means of fighting armored and unarmored opponents. By winning in the clinch, Henry can deal devastating damage with his sword, overwhelming armor's protection. However, NPCs also have this ability.
- Stealth knockouts are restricted to NPCs NOT wearing head protection. Any NPC wearing a helmet can only be stealth killed, not choked out.
- There are NO clinch attacks for Polearms in the game. To enable clinch attacks for polearms, you'll need a separate mod:
https://www.nexusmods.com/kingdomcomedeliverance2/mods/582
- Against bandits, public enemies, or hostile factions, getting knocked unconscious will mean instant death (wear helmet).
- Some quests require killing all enemies (you need to mercy-kill unconscious NPCs).
- When wanted by authorities, if Henry surrenders, or is incapacitated, he can no longer fight or escape. He must either pay the fine, accept his punishment, or talk his way out. This is to prevent a bug associated with adding knockout mechanics to weapons.
Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.

