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Realish Wounds

A comprehensive overhaul of injuries, bleeding, and healing.

In native KCD2, injuries and bleed are more flavor than impactful gameplay mechanics, and healing comes too easy. Therefore, this mod overhauls injuries, bleeding, and most methods of healing: sleeping, perks, bandages, and potions. Alchemy and potions will become essential for surviving dangerous battles. No longer able to simply sleep off injuries, decoctions such as Chamomile or Marigold (or both) will be required for quick recovery.

Injury/Bleed Thresholds:
- Body-parts more than 25% damaged, become injured.
- Body-parts more than 35% damaged, bleed.

Bleed
- Bleed is 1HP loss, every 4 seconds (default 1HP, every 6 seconds).
- Bleed rate now increases dependent on injury type and number of injuries.

Injury Effects
- Head: 'Concussion' visual FX (player), reduced vision (NPC), dodge disabled, bleed interval -2.
- Torso: Exhaustion, reduced stamina regeneration and courage, bleed interval -3.
- Right Arm: Reduced strength & weapon skill, and Master-Strike disabled, bleed interval -1.
- Left Arm: Reduced attack speed & marksmanship, and Perfect Block disabled, bleed interval -1.
- Right Leg: Run and sprint disabled, bleed interval -2.
- Left Leg: Sprint disabled, bleed interval -2.

Healing Non-Medical
- Sleeping now heals 100 health in 24 in-game hours.
- Sleeping now heals 100 energy in 12-16 in-game hours (bed dependent).
- Henry can sleep 24hrs.
- Injuries take 3x longer to heal.
- Food heal rate now greatly reduced.
- Exhaustion rate (energy loss) reduced 15%.

Healing
- Bandage efficiency now 15, instead of default 25.
- Marigold potions now share equal healing rate, 10hp per 1min, up to 10min as per quality.
- Chamomile potions now improve sleep's healing and energy by 25% per quality level.
- Cockerel potions now reduce energy loss, no matter the quality.

Additional Notes
- This mod makes some perks invisible while the mod is installed, but only if you haven't selected them, or drink Lethean water (so if you install late-game, drink Lethean Water to reset perks in order to fully experience the mod). The mod makes significant and sensitive balance adjustments to systems that are directly affected by those perks. In other words, those perks undermine the mod, and/or greatly imbalance the game when installed with the mod, so they're removed.
- For beginners, this mod should be used after the Prologue. However, for experienced players, it's not that difficult. You should have enough time to reach the scripted fight before bleeding out, and there are a total of 9 bandages at Bozhena's, more than enough to staunch any and all bleeding.

Compatability: This mod is PTF so it should work with anything not touching injuries, healing, and bleeding in rpg_param, or bandage efficiency and marigold healing in item, or marigold potions, chamomile potions, injuries, in buff. Cockerel buff values no longer compatible with UI sorting mods since WH misspelled "insomnia" in English, this mod corrects that for posterity, but other mods will use incorrect spelling.

Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.

The Realish Wounds Team

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