Realish XP

Adds character creation to KCD2 through dialogue choice, and overhauls how XP is gained.



This mod is ONLY intended for new game, prior to "Easy Riders".

One of three Class Archetypes can be chosen during the "Easy Riders" prologue, which are fully integrated into the original dialogue. Class Archetypes provide a +50% XP bonus to one primary stat and three skills (Sword is only +25%). Tutorials is required "On" to view Class Archetype details, during dialogue selection.

A secondary stat and two skills are then selected during the campfire character creation dialogue, granting +5 to chosen stat and skills, regardless of Class Archetype. Thus, when the prologue concludes, Henry will begin the game with one stat and two skills at (or near) Level 10. These can be his primary stats or others, dependent on player choice.

Class Archetypes:

Envoy
- Primary Stat: Speech
- Primary Skills: Alchemy, Scholarship, and Swords.

Soldier
- Primary Stat: Strength
- Primary Skills: Craftsmanship, Heavy Weapons, and Horsemanship.

Scout
- Primary Stat: Agility
- Primary Skills: Houndmaster, Marksmanship, and Survival.

General Skill & XP Changes:
- Baseline XP gain is reduced to 0.5.
- Book XP is now 500-2000 XP.
- Trainers now give significantly more XP.
- Henry receives no XP from killing, except Survival.
- Reading gives less Speech XP.

Perk Changes:
- Any perks that increase XP are invisible to prevent conflict.
- Hard-Core perk "Numbskull" is null, and does nothing.

Compatibility:
- All parameter, perk, and buffs, are PTF edits.
- All quest files non-PTF, and incompatible with mods editing "Easy Riders" character creation, with the exception of Realish mods.

Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.

Notes:
- Again, this mod is ONLY intended for new play-throughs.
- You're not locked out of any play-style. This mod nerfs XP gain across the board to right below Numbskull level, so it's not too dissimilar with HardCore mode. However, with increased XP gain for many actions, books, trainers, and primary stats/skills, it shouldn't be too arduous to level your character above 20, as long as you're not skipping significant content.

The Realish XP Team

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