In the year of our Lord, 1403, the average worker in Bohemia earned one Groschen per day; therefore, most Items and services are greatly reduced in value. By down-scaling items, services, and rewards value, this mod significantly reduces the Groschen Henry can acquire throughout a play-through - lessening economic bloat and providing a more immersive challenge in having fewer Groschen in circulation. This mod will scale with other economy mods, since it only affects items and service value, not buy/sell rates, nor vendor presets.
I recommend using this mod only on a New Game, for immersion.
General Changes
- Nearly all items are 0.25 their default value.
- Horses are now priced 200Gr (Pebbles) to 3000Gr (Hypothetical perfect horse).
- Horse acquisition cost 0.25 horse value.
- Horse washing cost 10Gr.
- Haircut cost 5Gr.
- Bath 5Gr, Cure 25Gr, Love 75Gr.
- Room rental cost 5Gr (night), 50Gr (long-term).
- Skill trainer costs reduced (25-500Gr).
- Combo trainer costs reduced by 50%.
- Caravan costs reduced (50Gr).
- Gambling bets reworked (5-200Gr).
- DLC Forge upgrades price are 0.25 their original value.
- Groschen quest rewards reduced by 1/3.
Game & Meat Changes
- Meat harvested from game (and domestic animals) has been completely reworked (customized individually) in value scale to synergize with Realish Hunting, and encourage poaching as a viable means of making money early-game.
No Change
- Inventory presets (treasures, stashes, loot, etc).
- Documents (prior to printing press, very expensive).
Note: Haggling for rooms works on small Taverns, but not the "room and board" Taverns.
Compatibility: This mod is mostly PTF, with the exception of barber, horsewash, combotrainer, bathhouse, and roomrental (quest) files. PTF files only changes prices. It is compatible with any mod excluding those that adjust prices in item (all ptf variants), rpg_param, skill_lesson_level, forge_asset, and scriptparam.
Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.