Description
Vitja's Aether-Stone(MC Redstone)
Build blue Aether circuits for Hytale: connect switches, sensors, logic components, lamps and moving machines using glowing dust. Warm stone, wood and crystal designs bring the components into Hytale's world.

Dust that connects as you build
A single dust pile becomes a line, corner, junction or cross as neighbouring components change. Signals weaken from 15 to 1 and then stop. Powered dust changes brightness, emits a little blue light and occasionally releases a small particle. Connections climb and descend full block steps.





Switches, sensors and logic
Use a lever for a steady signal, or stone and wood buttons for short pulses. Buttons and levers support floor, wall and ceiling mounting. Wood buttons also respond to arrows.
Repeaters restore signal strength and offer four delays plus side locking. Comparators support compare/subtract modes and read native container fullness. Aether torches invert the signal of their supporting block; observers detect changes on their watched face. Daylight sensors produce an analogue signal and can be inverted.





Doors, lights and pressure plates
Signals can hold ordinary Hytale doors open and close them when the last source switches off. Aether lamps provide blue light; energy blocks provide a constant source. The simple sound block plays one short Hytale sound when activated.
The four pressure plates offer different triggers: stone detects living entities, wood detects entities including dropped items, gold increases its output per entity, and iron increases it per ten entities. A merged dropped stack counts as one entity.




Item handling and moving builds
Droppers eject items or insert them into a neighbouring native container. Dispensers additionally execute supported native projectile and simple creature-spawning actions. Both use nine inventory slots and support six directions. Their openings are distinct: square for the dropper, round for the dispenser.
Normal and sticky pistons move complete native block objects, including supported multi-block structures and containers. Sticky chains carry their attached load. A movement is limited to twelve logical objects, and moving heads and blocks push physical entities. Unsupported or inconsistent object data stops a move safely. Pistons keep their placement direction until rebuilt.



Find Aether and start crafting
Find glowing Aether ore in newly generated stone between Y 16 and 112. Mining it yields 4–5 Aether dust and one rubble. Existing explored terrain is preserved; explore new areas for ore. The brighter blue crystals shimmer and gently vary their light.
Since 0.6.9, white Quartz Ore also appears in new stone at Y 16–112. It is slightly less frequent than Aether ore and yields 2–4 Quartz plus one rubble when mined. Warm, luminous Glowstone grows in connected clusters on dry cave ceilings in the same height range. Since 0.6.10, mining yields 2–4 Glowstone Dust. Craft four dust into one Glowstone block, which can be placed as a light source.
Twenty-one recipes are available at the normal Workbench in the dedicated Aether Stone tab. Comparators, observers and daylight sensors use Quartz; Aether Lamps use Glowstone. Rare crystal shards are no longer needed. Other ingredients include wood planks and slabs, resin, stone, rubble and metal ingots. The dedicated Aether Stone Creative tab contains all 25 base items, organised into Components and Resources. Item descriptions are available in English and German.


Tooltip detail, cropped from the preceding real screenshot:

Installation and compatibility
Install the mod JAR in your Hytale server's mods directory, then restart the server and reconnect clients. Replace an older copy rather than loading both.
Supported range: Hytale 0.7.x (>=0.7.0 <0.8.0). Tested with: Hytale 0.7.2. The asset pack is included; Minecraft is not required. No other mod is required for the core components. Other mods can opt into the provided signal-receiver API or native block-tag convention. Compatible information HUDs can read the exposed block state and display tags.
This release uses floor dust with automatic step connections. Wall and ceiling wiring are not included. The sound block has one test tone rather than selectable notes and instruments. The system follows familiar Redstone concepts with its own placement and movement choices; it does not claim complete Minecraft behaviour parity. The screenshots show a purpose-built demonstration area; native Hytale scenery, doors, containers and creatures are not additional content supplied by this mod.
Feedback and Suggestions
Feedback, suggestions and bug reports are welcome! Please leave a comment below or send me a private message through my CurseForge profile. For bug reports, please include your mod version, Hytale version and steps to reproduce the issue.
License and Custom Versions
Copyright © 2026 Vitja. All rights reserved for Vitja's own code and original assets. This mod is proprietary and its source code is private. You may download and use official releases under the applicable platform terms. Reuse, redistribution, modification or publishing derivative versions requires prior written permission, except where permitted by applicable law or platform terms. Hytale materials and other third-party content remain subject to their respective rights and terms. For a custom version or permission request, please contact me through CurseForge.
Support my Mods
If you enjoy my mods and would like to support their continued development and maintenance, you can leave a donation. Your support helps me keep improving, updating, and maintaining my mods. Thank you!

