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Vitja's Hopper(funnel)

Automate containers and furnaces with six hopper tiers, directional routing, item pickup, and a searchable English/German filter browser.
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Screenshot 2026-01-24 111626.png

Screenshot 2026-01-24 111626.png

Description

Vitja's Smart Hopper

Supports the Hytale 0.7.x release series (>=0.7.0 <0.8.0). Hytale 0.8 is excluded pending a separate compatibility review.

Automate storage, furnace inputs and item collection with readable hopper models, six transfer tiers and configurable item filters. Build a simple chest-to-chest line or combine directional, upward, distributor, priority and random hoppers for more complex systems.

Connection fix in 1.0.17

Fixed a server-connection issue on Hytale 0.7.2 that could disconnect players during asset loading when Hopper crafting permissions hide recipes. The reported PacketArrayEncoder must produce at least one message error is addressed while keeping per-player recipe visibility and crafting restrictions intact.

Installation and First Use

  1. Download the appropriate Hopper release for your Hytale version. Stop the server, place the Hopper JAR in its mods directory, and replace any older Hopper JAR instead of loading both.
  2. Restart the server and connect. Find Hopper items in the Vitja's Smart Hopper Creative tab or craft them in the matching tab at the normal Workbench.
  3. Place a Hopper to connect your storage. For a Filter Hopper, sneak and interact to open its filter settings; interact normally to open its inventory. Aether-Stone is optional and is needed only for the supported signal-locking integration.

Hopper tabs and optional permissions

Find the mod in its own Vitja's Smart Hopper Creative tab, using the Hopper icon. The library and search show 30 usable entries across six tiers. The 24 wall and ceiling placement variants remain registered for automatic placement and existing worlds, without duplicate Creative entries.

The existing Workbench now has its own Vitja's Smart Hopper tab with the Hopper icon. All 30 Workbench recipes are grouped into six tiers with five Hopper types each, keeping them out of the general Survival category. Vanilla and other mods' tabs are preserved.

Server owners can optionally restrict crafting and recipe visibility, Hopper inventories, or Filter Hopper settings through Hytale's permission system. Everything is allowed by default; no setup is required. See the Permissions guide for tier-specific rules and examples.

Optional Redstone locking

Hopper locking integrates with Vitja's Aether-Stone (MC Redstone). Hopper works normally without this optional mod.

With Vitjas Aether Stone(Redstone) 0.6.3 or a later compatible build, any positive Aether Stone signal pauses the Hopper's own pulling, pushing and dropped-item collection. Removing the signal resumes normal operation. Other Hoppers can still insert into or extract from the locked Hopper, and players can use its inventory and filter settings. Stored items and filter rules are preserved.

The Redstone integration is optional: Hopper works independently without Aether Stone. When Aether Stone is enabled, transfers wait until the initial world signal is available. An older installed build without the signal-query API must be updated or disabled before automatic transfers resume.

Hoppers expose their native Locked/Unlocked block state through localized display metadata. Vitjas InfoHUD+ reads it as Locked: Yes/No (German: Gesperrt: Ja/Nein) using its general metadata reader. The indicator reports the Hopper's actual transfer lock, including its initial wait for an available signal.

Update 7 features and filter UI

  • Official Update 7 support: built for the final release, with existing hoppers resuming processing when saved areas load.
  • Redesigned native filter browser: a clearer layout with item icons, live search, a separate saved-rules panel and independent pages for results and rules.
  • Search and narrow the catalog: match localized item names or IDs, choose categories, and combine registered tags and resource memberships. Tags support ALL or ANY matching.
  • Visible search selections: removable filter chips, matching-item counts and a browser reset that keeps your saved hopper rules intact.
  • More reliable item clicks: adding or removing rules preserves valid actions within the current view, including consecutive clicks.
  • English and German localization: the filter UI, hopper names and new hopper item descriptions follow the player's game language. Descriptions explain each variant's direction, transfer batch and filter controls.

All 54 variants, six tiers, crafting recipes and saved allowlists/blocklists are retained. The mod uses its own UI assets and does not require Vitja's Helper.

Using the Filter Hopper

Sneak + Interact opens the filter settings. Use the game's Interact binding while your character is actually sneaking; descending in Creative flight is not the same action. Interact without sneaking opens the normal five-slot hopper inventory.

  1. Choose a mode: No filter, Allowlist or Blocklist.
  2. Find items with live search, categories, tags and resources. The catalog includes registered items from other installed mods.
  3. Select an item to add it to the active rule list. Remove a saved entry from the rules panel.
  • No filter: every item is allowed; both saved lists remain available.
  • Allowlist: only listed items may pass. An empty allowlist allows no items.
  • Blocklist: listed items are rejected; other items may pass.

Rules apply to pulling, pushing and dropped-item collection. Changing modes preserves the other list. Search selections only control what you browse: clearing the browser does not erase saved rules. Missing items from removed mods stay visible in the saved-rules panel and can be removed.

Browser entries show item icons, names and IDs, with text tooltips for full identity and source-pack information. The rules panel can be hidden to give the item browser more room.

Six tiers, nine variants per tier

Hoppers attempt a transfer every 0.4 seconds. Higher tiers increase the batch size rather than shortening the interval; available space and filter rules still determine what can move.

Tier Material Maximum batch
T1 Copper 1 item
T2 Iron 2 items
T3 Thorium 4 items
T4 Cobalt 8 items
T5 Adamantite 16 items
T6 Mithril 32 items
  • Standard: pulls from above and sends items downward.
  • Facing: pulls from above and sends items toward its outlet.
  • Inverted: pulls from below and sends items upward.
  • Distributor: cycles through front, right, back and left outputs, skipping unavailable outputs.
  • Priority: tries front, right, back and left in order, using the first available output.
  • Randomizer: chooses a random available horizontal output.
  • Filter: Standard, Facing and Inverted placement variants with an optional allowlist or blocklist.

Each tier has its own material appearance. Models make outlets and the numbered distributor/priority sides easy to identify. Every hopper has five storage slots, and hopper items stack up to 100.

Containers, furnaces and item pickup

Hoppers move items between compatible container blocks and can collect nearby dropped items when there is no source container to pull from.

  • Into a furnace from above: sends accepted ingredients to the input slots.
  • Into a furnace from the side: sends accepted fuel to the fuel slots.
  • Out of a furnace: extracts finished items from the output slots.

Native slot filters and capacity checks determine whether a transfer is accepted. Items that cannot be inserted remain available in the source or hopper. Multi-block furnace positions resolve to their base component. Hoppers can be placed without support blocks and connected into compact transport lines.

Crafting and placement

At the regular Workbench, open the Vitja's Smart Hopper tab with the Hopper icon. All 30 Hopper recipes are grouped by their six tiers, with five Hopper types per tier. Hopper recipes no longer clutter the Workbench's Survival category. Existing recipes, ingredients and outputs are retained.

  • Standard, Distributor, Priority and Randomizer: 3 bars of the tier's material + 1 Small Chest.
  • Filter Hopper: 10 bars of the tier's material + 1 Small Chest.

Facing and Inverted forms are created by wall and ceiling placement, so they do not require separate recipes. The same placement behavior is available for Filter Hoppers.

Hopper models and crafting reference

Randomizer Hopper modelDistributor and Priority Hopper models

Hopper reference image

Hopper reference image

Hopper reference imageHopper reference image

Hopper reference imageHopper reference imageHopper reference image

Hopper tier and crafting reference

Compatibility

Use the latest Hytale 0.7.x file from the Files tab. For older game series, use the matching older mod file. Replace the previous Hopper JAR and install only one version of this mod on a server. Redstone locking additionally requires the compatible Aether Stone signal API introduced in 0.6.3; Aether Stone is not bundled.

Tested with Hytale 0.7.2. The 1.0.17 clean build passed the packet, Workbench, permission, filter, catalog, Redstone and package checks. The reported connection error was reproduced on 1.0.16 and the affected native packet batches pass on 1.0.17; permission revocation and restoration and independent inventory/filter access were checked again. Models, UI and recipes are unchanged from 1.0.16, for which Vitja confirmed the Creative tab, Workbench tab and Creative picking in-game on October 19, 2026. Optional Redstone integration was previously tested with Aether Stone 0.6.3 and InfoHUD+ 0.1.14. Future patches in the declared 0.7.x range are not claimed as already tested.

Community and support

Feedback, suggestions and bug reports are welcome! Please leave a CurseForge comment below, send me a private message through my CurseForge profile, or join Discord to share automation builds and ideas. For bug reports, please include your mod version, Hytale version and steps to reproduce the issue.

License and Custom Versions

Copyright © 2026 Vitja. All rights reserved. This mod is proprietary and its source code is private. Official compiled releases may be used under the applicable platform terms. Reuse, redistribution, modification or publishing derivative versions requires prior written permission, except where permitted by applicable law or platform terms. Contact me through CurseForge for custom versions or permission requests.


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Vitja's Hopper(funnel) Team

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